Re: [hlcoders] Player speed in HL2MP?

2005-03-20 Thread r00t 3:16
#define HL2_WALK_SPEED 150 #define HL2_NORM_SPEED 190 #define HL2_SPRINT_SPEED 320 c_hl2mp_player.cpp that what you looking for ? r00t 3:16 - Original Message - From: Draco [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, March 20, 2005 2:20 AM Subject: [hlcoders]

Re: [hlcoders] Player speed in HL2MP?

2005-03-20 Thread Draco
thanks for your reply:) I'll see if it works later -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Player speed in HL2MP?

2005-03-20 Thread r00t 3:16
actually I believe it is set in the hl2_player.cpp with ConVar hl2_walkspeed( hl2_walkspeed, 150 ); ConVar hl2_normspeed( hl2_normspeed, 190 ); ConVar hl2_sprintspeed( hl2_sprintspeed, 320 ); Around line 67 in hl2_player.cpp Let me know if this is what you are looking for.. r00t 3:16 -

[hlcoders] sdk mod dedicated server

2005-03-20 Thread Maurino Berry
By default, I'm not able to get a sdk mod to show up in source dedicated server list.. after adding type multiplayer_only to the gameinfo.txt I can get it to show up, but when I try to launch a dedicated server i get the error c:\program\gameinfo.txt does not exist seems like some code somewhere

Re: [hlcoders] Player speed in HL2MP?

2005-03-20 Thread Maurino Berry
check the cl_forwardspeed etc commands as well as sv_maxspeed _ Scan and help eliminate destructive viruses from your inbound and outbound e-mail and attachments.

[hlcoders] Random Respawn

2005-03-20 Thread Ben Everett
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] For some reason at random intervals on random players the absolute position of the player is set to the position of the point they spawned from. I've been attempting to trace this bug for quite a few