RE: [hlcoders] HitBoxes ?

2005-04-28 Thread Ian Warwick
Vector( 0, 0, 14 ) -- no idea? Dead view height I think. -Original Message- From: r00t 3:16 [mailto:[EMAIL PROTECTED] Sent: 28 April 2005 04:44 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HitBoxes ? Bounding boxes are defined in Gamerules.cpp line 34 - 48 static

[hlcoders] Attaching Objects to a player

2005-04-28 Thread British_Bomber
Is there anyway to Attach model to a players back that doesn't require recompiling the models? I have my object following the player and I am happy enough with it looking like they have a briefcase for trousers, it's just attaching it to their back (like the bomb in CS ) would make the Test Team

[hlcoders] Vtex.exe source?

2005-04-28 Thread r00t 3:16
Is the vtex.exe source included with the sdk? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders