Re[4]: [hlcoders] Vtex.exe source?

2005-04-30 Thread Vyacheslav Dzhura
Hello NuclearFriend, Saturday, April 30, 2005, 5:41:32 AM, you wrote: N You may be able to get enough source from vtf2tga to reverse the process N (tga2vtf). The updates to the Source SDK shouldn't take that long either.. N And are worth it. I am sure that it worth, but SSDK *REQUIRES* CSSOURCE

[hlcoders] Crosshair / cone?

2005-04-30 Thread r00t 3:16
Not sure how to explain this but here goes. When the reticle blooms, I want the CONE of the weapon to increase. I am currently adding code to the weapon_?.cpp to do checks similar to the ones in CHudCrosshair, it looks ok but I was thinking that there is probably a better way to do this. I was

RE: Re[4]: [hlcoders] Vtex.exe source?

2005-04-30 Thread Tony \omega\ Sergi
Wtf? Requires cs:S? No it doesn't. And if you own hl2, you already own cs:s so money shouldn't be an issue in this, unless you mean for a better net connection. -Original Message- From: Vyacheslav Dzhura [mailto:[EMAIL PROTECTED] Sent: April 30, 2005 12:52 PM To: NuclearFriend Subject:

Re: [hlcoders] Vtex.exe source?

2005-04-30 Thread Jeffrey \botman\ Broome
Vyacheslav Dzhura wrote: So erm. Can anyone send this or this doesn't exists? Thank you very very very much! :) It doesn't exist. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: