[hlcoders] Player info being sent

2005-06-09 Thread Andrew (British_Bomber)
I am curious as to how the server sends information for players. If I have a number of lives for a player, say 10, and each time the player dies they lose 1. That means say every 1 1/2 minutes the variable would change. However I have a HUD element that shows the players lives. This accesses

Re: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-09 Thread Jeffrey \botman\ Broome
Jeff Fearn wrote: I can see how exploiting lag compensation could allow you to speed up by a factor or two, but the hacks I have seen have been measured in magnitudes. I don't believe lag compensation has any visual (rendering) component to it. It's solely used on the server to determine if

Re: [hlcoders] Player info being sent

2005-06-09 Thread Andrew (British_Bomber)
Ok, thanks, so that would mean that the best way would really be just a usermessage? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Player info being sent

2005-06-09 Thread Adam \amckern\ Mckern
Trial and error As i said, check that your update packet is not going to bottel neck, and use that if its going to be easy to maintain, and code I am going through alot of the SDK and messing up all sorts of stuff, but have not had the time to setup a remote server/client for my message q's ---

Re: [hlcoders] Player info being sent

2005-06-09 Thread Jeffrey \botman\ Broome
Andrew (British_Bomber) wrote: Ok, thanks, so that would mean that the best way would really be just a usermessage? Yes. If you have something that changes only once in a while, just create a new network message for that specific item. Then send that network message when that item is

[hlcoders] [OT] Sega Animanium Express

2005-06-09 Thread Adam \amckern\ Mckern
Sega Animanium, a 3D character animation software that has been used by a number of prominent animation studios and videogame developers in Japan, is now available in both a full version and a newly released lite version. https://secure.usaindexweb.com/animanium/php/download.php XSI 3.5 (Mod

[hlcoders] Valve - Thank you for the CMapOverview update!!

2005-06-09 Thread Ian Warwick
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just want to commend the person at Valve who fixed it up :) cheers! This email and any files transmitted with it are confidential

Re: [hlcoders] Speed hack detection, was new SDK version is live

2005-06-09 Thread Jeff Fearn
On 6/10/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Jeff Fearn wrote: I can see how exploiting lag compensation could allow you to speed up by a factor or two, but the hacks I have seen have been measured in magnitudes. I don't believe lag compensation has any visual

Re: [hlcoders] Interface method request: engine-ServerInsertCommand()

2005-06-09 Thread Mattie Casper
Alfred, when you get a moment, can you let me know how this discussion is going? Even if your team could provide a different interface (rather than IEngine), it would solve the crying of many a poor admin. Changing the engine interface is not necessary, that's just the most logical place for it,

[hlcoders] Examples of uses for IEngine-ServerInsertCommand()

2005-06-09 Thread Mattie Casper
As promised, this email contains examples of the sorts of things that plugin authors cannot manage in Source without some method to insert commands at the beginning of the server command queue. This ability is vital for any plugin wishing to create meta console commands. I.e. commands like