I wrote the AI section there hoping that someone would eventually add
more to it, it's supposed to be an overview of how the AI works
regarding states, conditions, tasks and schedules, so it's only useful
if you want to create custom npc's with custom behaviours.
You can spawn AI with npc_create,
Ian,
That section was a really helpful start for understanding things, and laid
out very nicely. Thanks for that. I was just looking for more coding
examples as I learn best by looking at code. :)
I'm working through it and thanks for npc_create, that looks to be in the
direction I'm looking
Jay, Alfred, Adrian?
Any word on the problem with downloaded content
not showing up until that client reconnects ?
Is there any way to check whether a given player's
client has a particular content file or not?
This ability to do that might be useful for detecting
some kind of cheats, but I
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