Re: [hlcoders] Re: Extra App ID set to 211, but no SteamAppId

2005-12-27 Thread Teddy
I was using the beta SDK, but vrad crashes when I compile. So i have to use the old hammer editor, which dosen't load many things properly because of the previously mentioned bug. This bug also effects faceposer and model viewer, i guess you could say the SDK is broken and merry christmas 3 from

Re: [hlcoders] Re: Extra App ID set to 211, but no SteamAppId

2005-12-27 Thread Teddy
I had checked all the lightmap scales, wasn't any probelms there. The non-beta vrad works fine. Just FYI, here's the error i get with the beta vrad: BuildVisLeafs: 0...1...2...3...Error trying to allocate 32296 bytes. On 12/28/05, Spektre [EMAIL PROTECTED] wrote: VRAD is likely crashing

Re: [hlcoders] Re: Extra App ID set to 211, but no SteamAppId

2005-12-27 Thread Spektre
VRAD is likely crashing because of a malformed light patch resolution; like, texture select all the faces in the map, and reassign the lightmap scale to something like 16 or 32. This seems to fix it in all cases I've encountered. Talia Teddy wrote: I was using the beta SDK, but vrad crashes

Re: [hlcoders] 64 Bit, and Valves Relase timetable

2005-12-27 Thread Teddy
Actually nevermind. I did some benchmarking with HL2 Lost Coast in 64 bit mode, and got considerably worse FPS than i do in 32 bit mode. Even a few reviews are reporting similar problems: http://techgage.com/review.php?id=3889 Best not to touch this with a barge pole till valve get around to

RE: [hlcoders] Re: Extra App ID set to 211, but no SteamAppId

2005-12-27 Thread David Speyrer
We have a fix for the non-beta SDK that we're going to publish on Steam as soon as possible. In the meanwhile Teddy, if you email your vmf to [EMAIL PROTECTED] I can look at the vrad crash and fix it in the beta SDK. Thanks, David -Original Message- From: [EMAIL PROTECTED]