I was using the beta SDK, but vrad crashes when I compile. So i have
to use the old hammer editor, which dosen't load many things properly
because of the previously mentioned bug.
This bug also effects faceposer and model viewer, i guess you could
say the SDK is broken and merry christmas 3 from
I had checked all the lightmap scales, wasn't any probelms there. The
non-beta vrad works fine. Just FYI, here's the error i get with the
beta vrad:
BuildVisLeafs: 0...1...2...3...Error trying to allocate 32296 bytes.
On 12/28/05, Spektre [EMAIL PROTECTED] wrote:
VRAD is likely crashing
VRAD is likely crashing because of a malformed light patch resolution;
like, texture select all the faces in the map, and reassign the lightmap
scale to something like 16 or 32.
This seems to fix it in all cases I've encountered.
Talia
Teddy wrote:
I was using the beta SDK, but vrad crashes
Actually nevermind. I did some benchmarking with HL2 Lost Coast in
64 bit mode, and got considerably worse FPS than i do in 32 bit mode.
Even a few reviews are reporting similar problems:
http://techgage.com/review.php?id=3889
Best not to touch this with a barge pole till valve get around to
We have a fix for the non-beta SDK that we're going to publish on Steam
as soon as possible.
In the meanwhile Teddy, if you email your vmf to [EMAIL PROTECTED]
I can look at the vrad crash and fix it in the beta SDK.
Thanks,
David
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From: [EMAIL PROTECTED]
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