Re: [hlcoders] poorer prediction with new SDK?

2006-10-10 Thread Nick
I wonder when the next sdk code update will be released? On 10/7/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Well I've added back the lag compensation calls in player_command.cpp that the old SDK had. Seemingly 100% of the players that were complaining before now agree that everything is

Re: [hlcoders] about VGUI TOGGLEVISABILITY

2006-10-10 Thread Jeff 'Kuja' Katz
Oliver, FWIW, I followed that tutorial, and they show/hide just fine. -Kuja mailto:[EMAIL PROTECTED] Monday, October 9, 2006, 10:57:58 PM, you wrote: -- [ Picked text/plain from multipart/alternative ] Try changing this (cuts out a level of indirection): CON_COMMAND(ToggleTestPanel,NULL)

RE: [hlcoders] poorer prediction with new SDK?

2006-10-10 Thread Mike Durand
Hi All- I'm working through the Visual Studio 2005 SDK work. So once I'm done making sure that it works using both 2003 and 2005 I will put it out. Probably some time next week. With regard to the lag compensation - that code will be back in the SDK with the next release. -Mike -Original

Re: [hlcoders] poorer prediction with new SDK?

2006-10-10 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Good to know Mike, but I have a request to make :) Is there any chance we could get the stats upload code? And the corresponding webpage code you guys use? I think that would be interesting to have a look at and to be able to use :D On 10/11/06,

RE: [hlcoders] poorer prediction with new SDK?

2006-10-10 Thread Mike Durand
Well, there is a gamestats.cpp and a gamestats.h in our production build we kinda left that out on purpose for now because we don't mods to cause stats traffic problems on our Steam servers. Our stats implementation is very much bound to Steam at this point and we would potentially be opening

RE: [hlcoders] poorer prediction with new SDK?

2006-10-10 Thread bloodykenny
What kind of stats are you talking about? Like in game stats like the gamespy program sort of allowed or aggregate game stats like http://aoa.planethalflife.gamespy.com/stats/frag-stats.html or something? I guess I should zilla this, but what I'd really like is the ability for a mod to show

Re: [hlcoders] env_tonemap_controller

2006-10-10 Thread Gus
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Thanks alot, it works now! :) Gus Tobias Kammersgaard wrote: -- [ Picked text/plain from multipart/alternative ] You have to add

[hlcoders] Choreoobjects lib

2006-10-10 Thread Stephen R. Caldwell
I'm trying to build a replacement choreoobjects.lib (using VS2005), but I'm not sure what I need to do to get it to compile. I've added choreo*.cpp to the lib and when I attempt to compile, I end up with a lot of compilation errors (which don't occur in hl or client) regarding CBaseEntity. Any