I wonder when the next sdk code update will be released?
On 10/7/06, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
Well I've added back the lag compensation calls in player_command.cpp that the
old SDK had. Seemingly 100% of the players that were complaining before now
agree that everything is
Oliver,
FWIW, I followed that tutorial, and they show/hide just fine.
-Kuja
mailto:[EMAIL PROTECTED]
Monday, October 9, 2006, 10:57:58 PM, you wrote:
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Try changing this (cuts out a level of indirection):
CON_COMMAND(ToggleTestPanel,NULL)
Hi All-
I'm working through the Visual Studio 2005 SDK work. So once I'm done
making sure that it works using both 2003 and 2005 I will put it out.
Probably some time next week.
With regard to the lag compensation - that code will be back in the SDK
with the next release.
-Mike
-Original
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Good to know Mike, but I have a request to make :) Is there any chance we
could get the stats upload code? And the corresponding webpage code you guys
use? I think that would be interesting to have a look at and to be able to
use :D
On 10/11/06,
Well, there is a gamestats.cpp and a gamestats.h in our production build
we kinda left that out on purpose for now because we don't mods to cause
stats traffic problems on our Steam servers. Our stats implementation is
very much bound to Steam at this point and we would potentially be
opening
What kind of stats are you talking about? Like in game stats like the gamespy
program sort of allowed or aggregate game stats like
http://aoa.planethalflife.gamespy.com/stats/frag-stats.html or something?
I guess I should zilla this, but what I'd really like is the ability for a mod
to show
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Thanks alot, it works now! :)
Gus
Tobias Kammersgaard wrote:
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You have to add
I'm trying to build a replacement choreoobjects.lib (using VS2005), but
I'm not sure what I need to do to get it to compile.
I've added choreo*.cpp to the lib and when I attempt to compile, I end
up with a lot of compilation errors (which don't occur in hl or client)
regarding CBaseEntity.
Any
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