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I have managed to narrow it down somewhat. After some digging we found a
bad model on the map, but we were still getting the crashes. We are using
custom CPhysCollide objects created on the fly at the start of the map (with
the hopes of getting
The callstack from the crash dump appears to be crashing referencing a
bad pointer while creating a contact point in vphysics. Maybe you've
freed one of these simpler collision models while it's still in use?
That's just a guess; all I can conclude from the minidump is that
vphysics has a bad
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I will check that out with a breakpoint. The objects are supposed to only
get deleted after all entities have been removed, at the end of the level. I
probably won't be able to much around with this stuff until after our next
release, we are
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hello all,
here is what I've got so far in a vbscript solution. a little broken when it
comes to the odd case hostage hostage2a hostage2b. and for opening the
correct file to append a line.
any help?
---code
Option Explicit
Dim objFSO
Dim
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