Re: [hlcoders] VPhysics Crash Dump

2007-01-24 Thread Daniel Menard
-- [ Picked text/plain from multipart/alternative ] I have managed to narrow it down somewhat. After some digging we found a bad model on the map, but we were still getting the crashes. We are using custom CPhysCollide objects created on the fly at the start of the map (with the hopes of getting

RE: [hlcoders] VPhysics Crash Dump

2007-01-24 Thread Jay Stelly
The callstack from the crash dump appears to be crashing referencing a bad pointer while creating a contact point in vphysics. Maybe you've freed one of these simpler collision models while it's still in use? That's just a guess; all I can conclude from the minidump is that vphysics has a bad

Re: [hlcoders] VPhysics Crash Dump

2007-01-24 Thread Daniel Menard
-- [ Picked text/plain from multipart/alternative ] I will check that out with a breakpoint. The objects are supposed to only get deleted after all entities have been removed, at the end of the level. I probably won't be able to much around with this stuff until after our next release, we are

Re: [hlcoders] changelevel bug

2007-01-24 Thread ed miller
-- [ Picked text/plain from multipart/alternative ] hello all, here is what I've got so far in a vbscript solution. a little broken when it comes to the odd case hostage hostage2a hostage2b. and for opening the correct file to append a line. any help? ---code Option Explicit Dim objFSO Dim