Thanks for the tips, Jason. The problem is that I have to do more than
just that; I also have to find a convenient and universal way to do
it, since these diff files will be uploaded on sourceforge and used by
other people that want to contribute to the project. I'll have to do
it in such a way
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Does this tend to happen when your walking at your fastest pace? I'm also
guessing your in 3rd person when this happens too?
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It looks like there are only a few cases where it returns zero.
The most common issues under your control in the client DLL would be:
Set r_entity to something other than -1 skips drawing entities
No pStudioHdr-numbodyparts == 0 (probably not this if it actually
works sometimes - this would
Hello all again after a long abstinence,
I'm SoUlFaThEr, from Kreedz Climbing/kzmod.
This is now my second attempt with a new programmer to stop the wall
bug(prediction/interpolation/speedchangeproblem).
It's the main reason why everyone just stopped playing it, and dropped their
servers. My
I use CVS for all my project's code, so I'm certainly very familiar with it.
If you haven't had access to the Valve SDK since day one, however, you have no
way of checking out that original version of the SDK from Steam, though.
At 2007/02/01 11:16 PM, you wrote:
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Wow, I would be happy to run your code in the debugger here at Valve to see if
we can provide any suggestions or fixes for your particular issue. Just drop
me an email and we can coordinate...
Yahn Bernier
Sr. Engineer
Valve
Email: [EMAIL PROTECTED]
-Original Message-
From: [EMAIL
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You would need to just say that the latest update is the base for it. Then go
forward from there.
Just thinking out loud: Maybe a different approach might be best. Rewrite it so
that it is all
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