Re: [hlcoders] Re: Open Source Mods (again)

2007-02-02 Thread Nikolaos Tzimoulis
Thanks for the tips, Jason. The problem is that I have to do more than just that; I also have to find a convenient and universal way to do it, since these diff files will be uploaded on sourceforge and used by other people that want to contribute to the project. I'll have to do it in such a way

Re: [hlcoders] IVModelRender::DrawModel() returning 0

2007-02-02 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Does this tend to happen when your walking at your fastest pace? I'm also guessing your in 3rd person when this happens too? -- ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlcoders] IVModelRender::DrawModel() returning 0

2007-02-02 Thread Jay Stelly
It looks like there are only a few cases where it returns zero. The most common issues under your control in the client DLL would be: Set r_entity to something other than -1 skips drawing entities No pStudioHdr-numbodyparts == 0 (probably not this if it actually works sometimes - this would

[hlcoders] KZMOD and the Wall Bug, we are back, and so is it.

2007-02-02 Thread Tim Lippert
Hello all again after a long abstinence, I'm SoUlFaThEr, from Kreedz Climbing/kzmod. This is now my second attempt with a new programmer to stop the wall bug(prediction/interpolation/speedchangeproblem). It's the main reason why everyone just stopped playing it, and dropped their servers. My

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-02 Thread bloodykenny
I use CVS for all my project's code, so I'm certainly very familiar with it. If you haven't had access to the Valve SDK since day one, however, you have no way of checking out that original version of the SDK from Steam, though. At 2007/02/01 11:16 PM, you wrote: -- [ Picked text/plain from

RE: [hlcoders] KZMOD and the Wall Bug, we are back, and so is it.

2007-02-02 Thread Yahn Bernier
Wow, I would be happy to run your code in the debugger here at Valve to see if we can provide any suggestions or fixes for your particular issue. Just drop me an email and we can coordinate... Yahn Bernier Sr. Engineer Valve Email: [EMAIL PROTECTED] -Original Message- From: [EMAIL

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-02 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] You would need to just say that the latest update is the base for it. Then go forward from there. Just thinking out loud: Maybe a different approach might be best. Rewrite it so that it is all