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Hi all,
Our mod is a tool for teachers to create event-driven games for their
students. We need to evaluate the Source physics engine to determine if
teachers can create physics problems with their games (i.e. there is an
object with x mass,
Gravity is intentionally exaggerated in our games. Real-world gravity
is ~386 in/sec^2.
There are many factors which appear to affect the user perception of
gravity relative to the rest of the game's presentation. I'd love to
see some kind of research on this topic but I've yet to find any.
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Hi emiel,
For SourceForts, I use this : (i use hl2mp sdk)
In hl2mp_client.cpp :
//=
// instantiate the proper game rules object
//=
Hey Louka,
I was wondering how NS did it bettwen co_ and ns_ -
now i know :)
Adam
--- Louka Outrebon [EMAIL PROTECTED] wrote:
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Hi emiel,
For SourceForts, I use this : (i use hl2mp sdk)
In hl2mp_client.cpp :
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I did it with an entity in the map that specifies the rules.
I have a basic rule system that is modularized for different game types.
And it just calls the appropriate data via a function pointer.
I don't know why I bothered to share this.
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