[hlcoders] [Problem] Valve Material File - Alpha Transparency

2007-08-02 Thread Mukkan Yhti
Righ so what i've read is that I can add opacity using a map, channel or using the shader. So, to take the easiest method, the shader, I defined $alpha in the VMT file and since it's a range of 0.0 - 1.0 I defined 0.45 so it's just below half opacity. However on my prop_physics it doesnt seem

Re: [hlcoders] [Problem] Valve Material File - Alpha Transparency

2007-08-02 Thread Garry Newman
I've never used $alpha in a material but my best guess is that you need to add this too: $vertexalpha 1 garry On 8/2/07, Mukkan Yhtiö [EMAIL PROTECTED] wrote: Righ so what i've read is that I can add opacity using a map, channel or using the shader. So, to take the easiest method, the

Re: [hlcoders] [Problem] Valve Material File - Alpha Transparency

2007-08-02 Thread Minh
-- [ Picked text/plain from multipart/alternative ] try adding this line translucent 1 That seems to work for me. - Original Message - From: Mukkan Yhtiö [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, August 02, 2007 12:36 PM Subject: [hlcoders] [Problem] Valve

Re: [hlcoders] [Problem] Valve Material File - Alpha Transparency

2007-08-02 Thread Minh
-- [ Picked text/plain from multipart/alternative ] Oh, I should mention that when using the option translucent 1, your materials should have an actual alpha channel embedded in the .tga (so they're 32 bit .tga instead of the normal 24 bit). I wasn't aware that you can actually make a

[hlcoders] Freeze a physics model?

2007-08-02 Thread Jed
Heres a fun one... I've created a timed smoke greande weapon which detonates after 4.5 seconds. The smoke effect originates from location of the thrown grenade entity when the fuze timer is reached. Problem is, being a round grenade and the fact that it doesn't explode, the model needs to remain

RE: [hlcoders] Freeze a physics model?

2007-08-02 Thread Jay Stelly
PhysForceEntityToSleep() will clear velocity and stop it from moving until acted upon by an external force VPhysicsGetObject()-EnableMotion(false); will lock it in place and prevent any motion (even due to external forces/contacts) until you do VPhysicsGetObject()-EnableMotion(true); Jay

Re: [hlcoders] Freeze a physics model?

2007-08-02 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] give it more friction in it's physics properties. On 8/2/07, Jed [EMAIL PROTECTED] wrote: Heres a fun one... I've created a timed smoke greande weapon which detonates after 4.5 seconds. The smoke effect originates from location of the

Re: [hlcoders] Freeze a physics model?

2007-08-02 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] Yeah, do that. lol, I realized after i posted that i was thinking in goldsrc mode for some reason. and was going to reply again, but had to leave the room. -Tony On 8/2/07, Jay Stelly [EMAIL PROTECTED] wrote: PhysForceEntityToSleep() will