Re: [hlcoders] Creating a Sphere Trace

2007-09-26 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] I think you misunderstood what I'm attempting. I'm trying to create a Sphere Trace against the map planes, not entities. I probably should of put that in the subject. On 9/25/07, Ben Everett [EMAIL PROTECTED] wrote: CEntitySphereQuery.

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-26 Thread Justin Krenz
I tracked down the source of my issue. Someone once posted a bug fix for jittery AI animations by changing C_BaseEntity::PreDataUpdate( DataUpdateType_t updateType ) { ... if ( !IsSelfAnimating() ) { m_flAnimTime = engine-GetLastTimeStamp(); } }

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-26 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] I pointed this one out on hlcoders 14/8/06 and Yahn was the one who said to remove the line entirely. The original suggested fix by me was to remove the ! Regards, Paul On 9/26/07, Justin Krenz [EMAIL PROTECTED] wrote: I tracked down the

Re: [hlcoders] Creating a Sphere Trace

2007-09-26 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Does physenv-CreateSphereObject do what you want? Check out CPhysSphere, which creates a sphere instead of using the models physics data. I'm assuming that, internally, creating a physics sphere this way will use fast sphere/plane intersection

Re: [hlcoders] Creating a Sphere Trace

2007-09-26 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] I really don't like the Physics system due to the many limitations we have with it, including tracing. Which is why I want to build my own trace. I took a quick look at the Quake2 source code and they do a RecursiveHullTrace which I believe

Re: [hlcoders] Creating a Sphere Trace

2007-09-26 Thread John Sheu
Joel R. wrote: -- [ Picked text/plain from multipart/alternative ] I really don't like the Physics system due to the many limitations we have with it, including tracing. Which is why I want to build my own trace. I took a quick look at the Quake2 source code and they do a RecursiveHullTrace

[hlcoders] Re: FW: SDK Needs to be fixed

2007-09-26 Thread Adam Donovan
-- [ Picked text/plain from multipart/alternative ] Justin that a good little fix to know I might try putting that in out mod today to see what the difference is like..although with the official fix it seem pretty good to me. I'm just wondering if you are playing around with the NPC's then have