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Our recently released modification (Fistful of Frags) is suffering some
stability issues. Hope someone can bring some light to these serious servers
crashes. I posted another similar issue in this
Are you deleting the entities inside a callback form vphysics? e.g.
VPhysicsCollision? That can cause crashes. There should be code that
prevents that - i.e. UTIL_Remove() should actually add the object to a
list by calling PhysCallbackRemove() but I don't have the SDK code in
front of me so I
All of our buildable objects - detpack, dispenser, sg - run the code below
when they explode. The detpack is a real physics object (as in it uses
VPhysicsInitNormal()) and I'm assuming your hat you describe is vphysics as
well.
void CFFBuildableObject::Explode( void )
{
VPROF_BUDGET(
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its christams sadues stop emialing and tget with ti, man!
On Dec 24, 2007 7:10 PM, Mulchman [EMAIL PROTECTED] wrote:
All of our buildable objects - detpack, dispenser, sg - run the code below
when they explode. The detpack is a real physics
Posting under the Influence (PUI) will lead to a revocation of your
license to post. Please do not try typing when your blood contains more
than 0.2% of alcohol.
Actually, I'm impressed you were able to press two keys simultaneously
when typing the exclamation mark, and don't get me started on
well ive drunk a fair amount and im still able to type properly although
without any punctuation whatsoever...
Merry Christmas everyone, have a good one, get drunk (well, dont), have
fun, do not shoot santa!
Ondřej Hošek wrote:
Posting under the Influence (PUI) will lead to a revocation of
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