When I try to compile my mod, there come over 100 errors!! When I was
using VS 2005 express it compiled fine, but now that I've got VS 2008
express there are lots of errors. I also discarded the old mod and made
a new one, don't know if there is something new with Create a mod
button. I'm not
Why not use 2005 then?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian T. Jacobsen
Sent: Friday, February 22, 2008 2:41 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] compiling problem
When I try to compile my mod, there come over 100
Because I can't use VC 2005 now that I have opened the file in VC 2008 :( says
that it was created by new version or something
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Open the vcproj files in notepad, change the version line to Version=8.00
On Thu, Feb 21, 2008 at 10:10 AM, Ian T. Jacobsen [EMAIL PROTECTED] wrote:
Because I can't use VC 2005 now that I have opened the file in VC 2008 :(
says that it was
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Hello everyone.
This is my first time posting to the list, so I'd first like to take the
opportunity to say hello to everyone. I'm just starting out with the Source
Engine, but hopefully with time I'll be able to contribute to the list with
I can answer some, not all of your questions. Someone else should reply
aswell unless they're all sleeping or eating, or firing off emails to
Mike and the other VALVe guys.
1) C_BaseEntity can be used on its own (As a client-side only entity
object), so if you derive an entity from that without
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Thanks, Marine!
I skipped the four by accident. Had I skipped 3 as well I supposed I could
have claimed it was a Monty Python reference of some sort... Oh well. :)
To answer your question from #3, I'm trying to get a good understanding of
the
SetAbsVelocity
Josh Rehm wrote:
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Thanks, Marine!
I skipped the four by accident. Had I skipped 3 as well I supposed I could
have claimed it was a Monty Python reference of some sort... Oh well. :)
To answer your question from #3, I'm trying
2. If a CBaseEntity or derived class has no model, it will not be
transmitted to the server.
If you want a CBaseEntity to be replicated onto the client so you can do
things like Spawn(), ClientThink() without having a model. Put this in the
Spawn function on the Server. AddEFlags(
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As far as I know, we used the same classes which were included with the sdk,
the episodic and the normal hl2 jeep classes. The crash that I noticed the
most were when objects/npcs would be killed before physics force was
applied, and fixed that
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