[hlcoders] compiling problem

2008-02-21 Thread Ian T. Jacobsen
When I try to compile my mod, there come over 100 errors!! When I was using VS 2005 express it compiled fine, but now that I've got VS 2008 express there are lots of errors. I also discarded the old mod and made a new one, don't know if there is something new with Create a mod button. I'm not

RE: [hlcoders] compiling problem

2008-02-21 Thread Mark Chandler
Why not use 2005 then? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian T. Jacobsen Sent: Friday, February 22, 2008 2:41 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] compiling problem When I try to compile my mod, there come over 100

[hlcoders] compiling problem

2008-02-21 Thread Ian T. Jacobsen
Because I can't use VC 2005 now that I have opened the file in VC 2008 :( says that it was created by new version or something ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] compiling problem

2008-02-21 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] Open the vcproj files in notepad, change the version line to Version=8.00 On Thu, Feb 21, 2008 at 10:10 AM, Ian T. Jacobsen [EMAIL PROTECTED] wrote: Because I can't use VC 2005 now that I have opened the file in VC 2008 :( says that it was

[hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Josh Rehm
-- [ Picked text/plain from multipart/alternative ] Hello everyone. This is my first time posting to the list, so I'd first like to take the opportunity to say hello to everyone. I'm just starting out with the Source Engine, but hopefully with time I'll be able to contribute to the list with

Re: [hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Tom Leighton
I can answer some, not all of your questions. Someone else should reply aswell unless they're all sleeping or eating, or firing off emails to Mike and the other VALVe guys. 1) C_BaseEntity can be used on its own (As a client-side only entity object), so if you derive an entity from that without

Re: [hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Josh Rehm
-- [ Picked text/plain from multipart/alternative ] Thanks, Marine! I skipped the four by accident. Had I skipped 3 as well I supposed I could have claimed it was a Monty Python reference of some sort... Oh well. :) To answer your question from #3, I'm trying to get a good understanding of the

Re: [hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Tom Leighton
SetAbsVelocity Josh Rehm wrote: -- [ Picked text/plain from multipart/alternative ] Thanks, Marine! I skipped the four by accident. Had I skipped 3 as well I supposed I could have claimed it was a Monty Python reference of some sort... Oh well. :) To answer your question from #3, I'm trying

RE: [hlcoders] Some Source Engine/SDK Questions

2008-02-21 Thread Harry Pidcock
2. If a CBaseEntity or derived class has no model, it will not be transmitted to the server. If you want a CBaseEntity to be replicated onto the client so you can do things like Spawn(), ClientThink() without having a model. Put this in the Spawn function on the Server. AddEFlags(

Re: [hlcoders] Vehicle crashes on Orange Box?

2008-02-21 Thread Ryan Sheffer
-- [ Picked text/plain from multipart/alternative ] As far as I know, we used the same classes which were included with the sdk, the episodic and the normal hl2 jeep classes. The crash that I noticed the most were when objects/npcs would be killed before physics force was applied, and fixed that