nevermind that, the earlier code of the timer starting in
weapon_superfrag isn't working and been working on fixing that.
I now have the following code in weapon_superfrag.cpp
in(mind you that I put it in this event just for testing purposes):
case EVENT_WEAPON_SEQUENCE_FINISHED:
I have done what you said and what happens is I can clip into a player if I
am pushing up against him but I cannot go through him. I also am able to
push that player. I think there is more needed than just the PlayerSolidMask
and ShouldCollide.
Chris
-Original Message-
From: [EMAIL
Hi list,
I'm wrapping up some modifications to all the standard shaders for my mod
( LightmappedGeneric, VertexLitGeneric ). Works a charm so far ( thx for
the help Tony ), only thing is for my modifications to make sense I need
to apply them to the WorldVertexTransition shader as well, and I'm
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