Re: [hlcoders] grenade code

2008-09-28 Thread Yorg Kuijs
nevermind that, the earlier code of the timer starting in weapon_superfrag isn't working and been working on fixing that. I now have the following code in weapon_superfrag.cpp in(mind you that I put it in this event just for testing purposes): case EVENT_WEAPON_SEQUENCE_FINISHED:

Re: [hlcoders] Player collisions, enemies vs friendlies.

2008-09-28 Thread Christopher Harris
I have done what you said and what happens is I can clip into a player if I am pushing up against him but I cannot go through him. I also am able to push that player. I think there is more needed than just the PlayerSolidMask and ShouldCollide. Chris -Original Message- From: [EMAIL

[hlcoders] WorldVertexTransition shader

2008-09-28 Thread Maarten De Meyer
Hi list, I'm wrapping up some modifications to all the standard shaders for my mod ( LightmappedGeneric, VertexLitGeneric ). Works a charm so far ( thx for the help Tony ), only thing is for my modifications to make sense I need to apply them to the WorldVertexTransition shader as well, and I'm