Does a texture made with DrawSetTextureRGBA not support hardware
filtering at all?  There's a bool in the function to enable hardware
filtering, but alternating between the two doesn't change my texture
from being scaled via pixel doubling.  It ends up looking like shit if
I don't use a multiple of 2 of the original size.  An image file on
the other hand uses hardware filtering just fine.  What's the deal?

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