Re: [hlcoders] laggy item animation

2009-02-23 Thread Yorg Kuijs
Yeah choppy may be a better word, the animation seems to skip a frame or less every now and then making it jump So if the interpolation is being ignored how would I fix that? Ryan Sheffer wrote: How do you mean laggy? As in choppy? Its possible the animation is ignoring the use of

[hlcoders] bespoke mapcycle/list format

2009-02-23 Thread Sykes
I was hoping to change the format of the maplist for the server (to include extra parameters per line) .. is this file parsed in the engine or is there some way to override the away its parsed? thanks S. ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] laggy item animation

2009-02-23 Thread Yorg Kuijs
Seem to have fixed it, took another peek at dynamic props and found this in it's constructor: if ( g_pGameRules-IsMultiplayer() ) { UseClientSideAnimation(); } added to the Item constructor and voila fixed :) Yorg Kuijs wrote: Yeah choppy may be a better word, the animation