Yeah choppy may be a better word, the animation seems to skip a frame or
less every now and then making it jump
So if the interpolation is being ignored how would I fix that?
Ryan Sheffer wrote:
How do you mean laggy? As in choppy? Its possible the animation is ignoring
the use of
I was hoping to change the format of the maplist for the server (to
include extra parameters per line) .. is this file parsed in the
engine or is there some way to override the away its parsed?
thanks
S.
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Seem to have fixed it, took another peek at dynamic props and found this
in it's constructor:
if ( g_pGameRules-IsMultiplayer() )
{
UseClientSideAnimation();
}
added to the Item constructor and voila fixed :)
Yorg Kuijs wrote:
Yeah choppy may be a better word, the animation
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