From Ken (who wrote the IK for the combine in hl2):
It's currently only enabled for HL2, and only for npcs. We've not done it for
multiplayer.
As it's currently written, the server doesn't do IK, only the clients. The
main issue is that the client can't do the drop all on its own, the
In Visual C++ 2008, Intellisense works pretty effectively. Unfortunately, when
files are shared by the client and server, it assumes that I am working with
the client, which keeps Intellisense from working properly with server stuff.
Is there any way that I can tell VC++ which project to use
It may depend on which project you currently have set to be the active
project ie your default build target. So you need to set the context
which it will perform intellisense within.
On 18/07/2009, at 10:13 AM, Kohan Venets idr...@hotmail.com wrote:
In Visual C++ 2008, Intellisense works
Well, I set Server to be the 'Startup Project,' but that doesn't seem to do
anything. How do I set the default build target?
-Kohan
From: nuclearfri...@gmail.com
To: hlcoders@list.valvesoftware.com
Date: Sat, 18 Jul 2009 12:19:19 +1000
Subject: Re: [hlcoders] Setting C++ project to take
D: Sad. Oh well, I'm sure VS2010 will be great. Thanks anyway.
-Kohan
From: mastersmit...@msn.com
To: hlcoders@list.valvesoftware.com
Date: Fri, 17 Jul 2009 21:33:11 -0700
Subject: Re: [hlcoders] Setting C++ project to take #defines from?
I asked the mailing list the same question 2
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