[hlcoders] FW: Multiplayer Inverse Kinematics?

2009-07-17 Thread Jay Stelly
From Ken (who wrote the IK for the combine in hl2): It's currently only enabled for HL2, and only for npcs. We've not done it for multiplayer. As it's currently written, the server doesn't do IK, only the clients. The main issue is that the client can't do the drop all on its own, the

[hlcoders] Setting C++ project to take #defines from?

2009-07-17 Thread Kohan Venets
In Visual C++ 2008, Intellisense works pretty effectively. Unfortunately, when files are shared by the client and server, it assumes that I am working with the client, which keeps Intellisense from working properly with server stuff. Is there any way that I can tell VC++ which project to use

Re: [hlcoders] Setting C++ project to take #defines from?

2009-07-17 Thread Jonathan Murphy
It may depend on which project you currently have set to be the active project ie your default build target. So you need to set the context which it will perform intellisense within. On 18/07/2009, at 10:13 AM, Kohan Venets idr...@hotmail.com wrote: In Visual C++ 2008, Intellisense works

Re: [hlcoders] Setting C++ project to take #defines from?

2009-07-17 Thread Kohan Venets
Well, I set Server to be the 'Startup Project,' but that doesn't seem to do anything. How do I set the default build target? -Kohan From: nuclearfri...@gmail.com To: hlcoders@list.valvesoftware.com Date: Sat, 18 Jul 2009 12:19:19 +1000 Subject: Re: [hlcoders] Setting C++ project to take

Re: [hlcoders] Setting C++ project to take #defines from?

2009-07-17 Thread Kohan Venets
D: Sad. Oh well, I'm sure VS2010 will be great. Thanks anyway. -Kohan From: mastersmit...@msn.com To: hlcoders@list.valvesoftware.com Date: Fri, 17 Jul 2009 21:33:11 -0700 Subject: Re: [hlcoders] Setting C++ project to take #defines from? I asked the mailing list the same question 2