Re: [hlcoders] Interpolation of projectiles

2009-09-01 Thread James Gray
One possibility is to override ShouldDraw() and enforce the appropriate conditions. On Aug 30, 2009, at 9:05 AM, Tom Edwards t_edwa...@btinternet.com wrote: I want to bring up the issue of projectiles hanging in the air for a moment after spawning again. The last time it was discussed

[hlcoders] COLLISION PROBLEM

2009-09-01 Thread steven belmans
Hi all I got a small problem. We are building a model ent thad the player can pass thru and triggers a function void hallo::byby (void) If I use SetSolid( SOLID_NONE); SetCollisionGroup( COLLISION_GROUP_PLAYER ); I can pass thru the model but then my SetTouch(hallo::byby);

Re: [hlcoders] COLLISION PROBLEM

2009-09-01 Thread Jay Stelly
SetSolidFlags( FSOLID_TRIGGER ); Is what sets the behavior you are after (allowing entities to pass through but still registering collisions). It looks like you are misunderstanding the other functions you are calling: If you SetSolid( SOLID_NONE ); then you are saying the object has no solid

Re: [hlcoders] COLLISION PROBLEM

2009-09-01 Thread steven belmans
Thanks Jay AddSolidFlags( FSOLID_NOT_SOLID | FSOLID_TRIGGER ); Dit the trick From: j...@valvesoftware.com To: hlcoders@list.valvesoftware.com Date: Tue, 1 Sep 2009 10:11:54 -0700 Subject: Re: [hlcoders] COLLISION PROBLEM SetSolidFlags( FSOLID_TRIGGER ); Is what sets the

Re: [hlcoders] Interpolation of projectiles

2009-09-01 Thread Nick
Can you offer video/pictures to demonstrate how this bug effects all valve games? Or any way for a player to replicate or exploit it? Thus you make it both easier and more likely valve will look into this problem and fix it. On Tue, Sep 1, 2009 at 2:02 AM, James Grayja...@interwavestudios.com

Re: [hlcoders] Interpolation of projectiles

2009-09-01 Thread Olly
decreasing host_timescale makes spotting the difference easier. Thanks! 2009/9/1 Nick xnicho...@gmail.com Can you offer video/pictures to demonstrate how this bug effects all valve games? Or any way for a player to replicate or exploit it? Thus you make it both easier and more likely valve