[hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Garry Newman
I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's probably the 2nd most logical place to post this) The basic facts are this. Coding a gamemode for GMod, using Lua. Best 5 gamemodes win a prize.

Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Lech
Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman garrynew...@gmail.com wrote: I don't know whether this will be considered spam, but I thought I'd let the list know about this contest incase anyone's interested (to my mind it's

Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Joel R.
Definately a good place to post this, I would have never have seen it. Looks like I may have to win 10 grand. On Wed, Dec 2, 2009 at 11:16 AM, Lech unatten...@gmail.com wrote: Whoever remakes Build Bridge/To The Top automatically wins 1st place! On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman

Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Nick
After long discussion with well known modders, it seems one of the biggest flaws with this contest is the judging, or lack of formal judging. I quote http://frettacontest.facepunchstudios.com/: Winners will be decided by the staff of Facepunch Studios (not the forums). Is there any way to have

Re: [hlcoders] Garry's Mod - gamemode contest

2009-12-02 Thread Matt Hoffman
I agree, especially seeing as we're dealing with some real dollars here. Perhaps it should be a combined voting, with public's votes counting towards 60% and the Staff vote counting for 40%. You could even go as far as make people rate X out of Y gamemodes, and rate them based on: Re playability,