Changing the rendering engine is one thing. Rewriting the entire code base
to work on 7 cores is quite another.
On Sun, Mar 14, 2010 at 01:07, Allan Button abut...@netaccess.ca wrote:
Maybe the Mac is a good test platform for OpenGL, then they are going to
springboard off this, and jump into
Agreed. Also, while the PS3 does support OpenGL via a wrapper, it's
not the native library. The PS3 uses a hybrid system based on OpenGL
ES and Cg.
On 15 March 2010 07:26, Zach Kanzler they4k...@gmail.com wrote:
Changing the rendering engine is one thing. Rewriting the entire code base
to work
And PS3 game devs I use bare driver and not OpenGL from what I've
heard. Porting to PS3 is totally different thing than porting to Mac.
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Heyo,
I'm trying to get into C++ (having a wee bit of experience with C#)
and get a decent understanding of the SDK files.
To kill two birds with one stone, I have attempted to create a
server-side plugin based off the serverplugin_empty example found in
the SDK. The idea is simple, I just want
engine is a pointer to IVEngineServer-- server-side interface for accessing
connected clients. When you're connected to another server, this interface
is unavailable (well, returns inaccurate / NULL values).
engineClient however is a pointer to IVEngineClient-- which is always valid.
I have no
If you want to get your network channel to the server, then you can use:
static_castINetChannel*(engineClient-GetNetChannelInfo)
Thanks,
- Saul.
On 15 March 2010 16:36, Saul Rennison saul.renni...@gmail.com wrote:
engine is a pointer to IVEngineServer-- server-side interface for accessing
I did some tinkering with that as well earlier on, but it only caused
the game to crash on me.
2010/3/15 Saul Rennison saul.renni...@gmail.com:
If you want to get your network channel to the server, then you can use:
static_castINetChannel*(engineClient-GetNetChannelInfo)
Thanks,
- Saul.
It doesn't help that Sony is run by a megalomaniac who insists on
giving the PS3 8 cores even though the designers believed having only
6 would be more practical/efficient.
To get something done right it generally needs to be collaborative.
Take open source software and Valve as examples.
Oh dear. How many people read that article? Elan Ruskin and Alex
Vlachos have been at Valve since 2006. That writer doesn't have a clue
On 15 Mar 2010, at 18:25, Harry Jeffery
harry101jeff...@googlemail.com wrote:
It doesn't help that Sony is run by a megalomaniac who insists on
giving the PS3
I need to read google news less. _
On 15 March 2010 19:20, Adam Buckland adamjbuckl...@gmail.com wrote:
Oh dear. How many people read that article? Elan Ruskin and Alex
Vlachos have been at Valve since 2006. That writer doesn't have a clue
On 15 Mar 2010, at 18:25, Harry Jeffery
One time google brought up a old news article about some Airline declaring
bankruptcy from like 2000.
In 2008 or 2009.
The stock went weee-splat (-95%), and then immediately recovered.
Some good deals there yar.
- voogru.
-Original Message-
From:
Steam is for gamers. Gamers know about it. Most gamers like it, or at
least consider it the least evil DRM available. What could work, then,
is selling game-related media.
??? Offline mode is a frozen bird poop in july joke. Steam only
works on windows. Do you really expect anyone to buy
Says the guy on their Coder's mailing list... Who's probably got a
significant investment... Probably doesn't know much about account security.
I can make it work perfectly if you give me your credit card details, pin
number, steam account/password, email password, etc.
Trust me, look! I have
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