Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Zach Kanzler
Changing the rendering engine is one thing. Rewriting the entire code base to work on 7 cores is quite another. On Sun, Mar 14, 2010 at 01:07, Allan Button abut...@netaccess.ca wrote: Maybe the Mac is a good test platform for OpenGL, then they are going to springboard off this, and jump into

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Adam Buckland
Agreed. Also, while the PS3 does support OpenGL via a wrapper, it's not the native library. The PS3 uses a hybrid system based on OpenGL ES and Cg. On 15 March 2010 07:26, Zach Kanzler they4k...@gmail.com wrote: Changing the rendering engine is one thing. Rewriting the entire code base to work

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Marek Sieradzki
And PS3 game devs I use bare driver and not OpenGL from what I've heard. Porting to PS3 is totally different thing than porting to Mac. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] VSP

2010-03-15 Thread C-F Strid
Heyo, I'm trying to get into C++ (having a wee bit of experience with C#) and get a decent understanding of the SDK files. To kill two birds with one stone, I have attempted to create a server-side plugin based off the serverplugin_empty example found in the SDK. The idea is simple, I just want

Re: [hlcoders] VSP

2010-03-15 Thread Saul Rennison
engine is a pointer to IVEngineServer-- server-side interface for accessing connected clients. When you're connected to another server, this interface is unavailable (well, returns inaccurate / NULL values). engineClient however is a pointer to IVEngineClient-- which is always valid. I have no

Re: [hlcoders] VSP

2010-03-15 Thread Saul Rennison
If you want to get your network channel to the server, then you can use: static_castINetChannel*(engineClient-GetNetChannelInfo) Thanks, - Saul. On 15 March 2010 16:36, Saul Rennison saul.renni...@gmail.com wrote: engine is a pointer to IVEngineServer-- server-side interface for accessing

Re: [hlcoders] VSP

2010-03-15 Thread C-F Strid
I did some tinkering with that as well earlier on, but it only caused the game to crash on me. 2010/3/15 Saul Rennison saul.renni...@gmail.com: If you want to get your network channel to the server, then you can use: static_castINetChannel*(engineClient-GetNetChannelInfo) Thanks, - Saul.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Harry Jeffery
It doesn't help that Sony is run by a megalomaniac who insists on giving the PS3 8 cores even though the designers believed having only 6 would be more practical/efficient. To get something done right it generally needs to be collaborative. Take open source software and Valve as examples.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Adam Buckland
Oh dear. How many people read that article? Elan Ruskin and Alex Vlachos have been at Valve since 2006. That writer doesn't have a clue On 15 Mar 2010, at 18:25, Harry Jeffery harry101jeff...@googlemail.com wrote: It doesn't help that Sony is run by a megalomaniac who insists on giving the PS3

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Harry Jeffery
I need to read google news less. _ On 15 March 2010 19:20, Adam Buckland adamjbuckl...@gmail.com wrote: Oh dear. How many people read that article? Elan Ruskin and Alex Vlachos have been at Valve since 2006. That writer doesn't have a clue On 15 Mar 2010, at 18:25, Harry Jeffery

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Spencer 'voogru' MacDonald
One time google brought up a old news article about some Airline declaring bankruptcy from like 2000. In 2008 or 2009. The stock went weee-splat (-95%), and then immediately recovered. Some good deals there yar. - voogru. -Original Message- From:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Nick
Steam is for gamers. Gamers know about it. Most gamers like it, or at least consider it the least evil DRM available. What could work, then, is selling game-related media. ??? Offline mode is a frozen bird poop in july joke. Steam only works on windows. Do you really expect anyone to buy

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Matt Hoffman
Says the guy on their Coder's mailing list... Who's probably got a significant investment... Probably doesn't know much about account security. I can make it work perfectly if you give me your credit card details, pin number, steam account/password, email password, etc. Trust me, look! I have