[hlcoders] Demo tinkering, frames

2010-06-23 Thread C-F Strid
I'm doing some tinkering with demo files, trying to learn more about editing binary files. What should one look for to tell when each frame starts? I had a look at the wiki page for DEM Format, but I feel that didn't help much (Each frame begins with *0 or more* of these commands). Thanks

Re: [hlcoders] Demo tinkering, frames

2010-06-23 Thread Olly
You wont be able to do much with demo files as far as the actual network data goes. All of that is closed source as part of the engine. If you only want to learn, then play with the demo header, that info is widely known. On 23 June 2010 12:41, C-F Strid wor...@gmail.com wrote: I'm doing some

[hlcoders] Taking high resolution screenshots?

2010-06-23 Thread Darth.Hunter
Hey folks! I guess I'll find out most about this topic here - you guys probably know console options best. In CryEngine and UnrealEngine, there are very simple ways to take high resolution screenshots. I searched the Valve Developer wiki and Google - and found nothing about the Source Engine.

Re: [hlcoders] Source Engine 2!!!

2010-06-23 Thread Ryan Sheffer
That new donkey kong game looks pretty sweet! ~Ryan On Jun 21, 2010, at 7:23 PM, Katrina Payne fullmetalhar...@nimhlabs.com wrote: Whole minithread got started by someone whining about Valve's GI solution (very traditional one). I dunno--my understanding was that this whole mini-thread

Re: [hlcoders] Taking high resolution screenshots?

2010-06-23 Thread 1nsane
You might try defining the resolution via the launch parameters and running it in windowed mode (-width -height -sw) On Wed, Jun 23, 2010 at 10:47 AM, Darth.Hunter hun...@egaming-league.netwrote: Hey folks! I guess I'll find out most about this topic here - you guys probably know console

Re: [hlcoders] Taking high resolution screenshots?

2010-06-23 Thread Sam
It is possible with the upcoming Source Filmmaker feature used in pretty much all VALVe trailers since Day of Defeat Source, even though there's no chance that they'll actually release it, but, you can use 1nsane's parameters On Wed, Jun 23, 2010 at 12:01 PM, 1nsane 1nsane...@gmail.com wrote:

Re: [hlcoders] Taking high resolution screenshots?

2010-06-23 Thread Harry Jeffery
Valve said it would be released once they had done all the meet the team videos. On 23 June 2010 16:47, Sam samuelga...@gmail.com wrote: It is possible with the upcoming Source Filmmaker feature used in pretty much all VALVe trailers since Day of Defeat Source, even though there's no chance

Re: [hlcoders] Taking high resolution screenshots?

2010-06-23 Thread 1nsane
In the year 2525. On Wed, Jun 23, 2010 at 2:47 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Valve said it would be released once they had done all the meet the team videos. On 23 June 2010 16:47, Sam samuelga...@gmail.com wrote: It is possible with the upcoming Source Filmmaker

[hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread Janek
Hi all, Is there a solution to display in steamfriends (chat window and friends list) mod you're playing instead of this useless playername currently playing Source SDK Base 200x like in the past ? J. ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread Dexter Haslem
Steam.inf should fix it. Refer to http://blog.jailbreaksource.com/?p=1211 for a full explanation. On Wed, Jun 23, 2010 at 1:36 PM, Janek jan...@gmail.com wrote: Hi all, Is there a solution to display in steamfriends (chat window and friends list) mod you're playing instead of this useless

Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread C-F Strid
A mere speculation: Are you sure you haven't forgot to name your mod? 2010/6/23 Janek jan...@gmail.com Hi all, Is there a solution to display in steamfriends (chat window and friends list) mod you're playing instead of this useless playername currently playing Source SDK Base 200x like in

Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread Yorg Kuijs
I'd like to confirm I have the same problem as him, mod's named and steam.inf contains appid 218(same in gameinfo), I don't think the change from OB to 2007 caused it either, it worked fine for a while, but lately it also turned into Source SDK Base 2007. C-F Strid wrote: A mere speculation:

Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread Andy Nemer
From what I have noticed, this seems to be affecting all mods (both 2006/2007-based) since late last week/early this week. I've tried figuring it out, but I think this could be caused by one of Valve's updates to the SDK/Base structure. Does anyone have a mod that is displayed correctly when run?

Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread jetscope
Me and a bunch of friends were on a spree testing MP mods last week and we played through a good number of them... they all displayed SDK Base 2006/2007. I guess it's something wrong with Steam. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread Matt Hoffman
I believe it's been like this for a while. In the past it would display X is now playing Mod Name in the Steam toast in the corner, but as soon as that went away it would revert to playing SDK Base (on friends list and in group chats) On Wed, Jun 23, 2010 at 1:07 PM, jetscope jetsc...@gmail.com

Re: [hlcoders] x currently playing Source SDK Base 200x

2010-06-23 Thread Dexter
Yes, I stand corrected - it's definitely something wrong with steam. With Steam.inf blank or with an appid in it, has the same behavior for every source mod. :( On Wed, Jun 23, 2010 at 3:04 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: I believe it's been like this for a while. In the past