Thanks for the insight guys. I ended up wrapping a CConsolePanel in another
dialog, intercepting the toggleconsole command and using that instead. Seems
to be working well, the downside being that you lose any console history
written before it's instantiated.
A few notes for anyone interested:
You might also want to have a look at produceral textures, and perhaps
how the AVI code available on the wiki is done.
On 2010-10-04 06:28, Joel R. wrote:
You'd first have to know the size of the board. Then just use a ray trace
to capture where on the board you are clicking and convert to 2D
Which mod, clientside or serverside? give a link to the debug file?
ati or nivdia?
Valve is usually very helpful in these matters, as long as you can
give them a place to fix..
nick
to whatever it takes to find a way to replicate the crash.
On Sat, Oct 2, 2010 at 6:54 AM, Andrew Watkins
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