Sure, its here:
www.ftwinston.com/files/Steam__273447__2010_10_2T11_28_2C4057343.mdmp

As there is no call stack, I doubt there's anything Valve can do with the
debugger, however. I still have no information on how the crash can be
caused, which is what I was really asking for suggestions on in the first
place.
Unfortunately, we don't have linux binaries at this time, so that's not an
option - I produced some a couple of years ago, but clients got a "different
class tables" message and were unable to connect (even though I printed them
through a console command, and windows/linux gave identical output).

Nick: Its a dedicated server crash, so afaik the nvidia/ati question is
irrelevant? It happens on all servers its been played on for long enough,
anyway.
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