Uh... well, at least I solved my problem with help at the Steam forums :)
Turns out the problem was caused by overriding the player's material with a
transparency flag. More info here in case anyone needs it:
http://forums.steampowered.com/forums/showthread.php?t=1678755
Its some sort of reverse Valve-Time
(http://developer.valvesoftware.com/wiki/Valve_Time). Valve managed it to
make the world spin in wrong direction (Must be related to the good
christmas holiday sales). So we got back 3 years were we all still
subscribed hlcoders :D
- /me starts playing HL2
I've been trying to write a 30 pass shader and have been having some issues.
Basically I saw that to make a single pass in a shader is basically:
SHADER_DRAW
{
SHADOW_STATE
{
//Set us up the shader
}
DYNAMIC_STATE
{
//Set us up the shader
}
Draw();
}
So I put that in a for
God, I hope I'm not the only one left here that's still actually modding
HL2 :)
On 27/12/2010 19:45, drgreen2003 wrote:
Its some sort of reverse Valve-Time
(http://developer.valvesoftware.com/wiki/Valve_Time). Valve managed it
to make the world spin in wrong direction (Must be related to
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