Re: [hlcoders] Help! How to change the $origin of a model without access to the QC file?

2012-10-08 Thread m...@tobiasbaumann.net
Hi, The problem is that I'm trying to do this with models which I can not recompile. Like every hl2 prop model. I've tried changing the player hull which gives me different collisions but the actual model is still positioned by 50% into the ground. Do you know where the height value is

Re: [hlcoders] Help! How to change the $origin of a model without access to the QC file?

2012-10-08 Thread m...@tobiasbaumann.net
I don't want to use a third-party tool to do this. I want to change the actual game code so it'll always work. Best regards, Tobias edman747 edman...@gmail.com hat am 25. August 2012 um 05:49 geschrieben: I put that in the entity file for the map. Then used ripent -import the entity

Re: [hlcoders] Help! How to change the $origin of a model without access to the QC file?

2012-10-08 Thread m...@tobiasbaumann.net
Ok that worked. Thank you! :) I'm assuming I can ignore the part inside: CViewVectors g_DefaultViewVectors in the file: shared/gamerules.cpp I made my changes in: HL2MPViewVectors g_HL2MPViewVectors in the file: shared/hl2mp/hl2mp_gamerules.cpp and it worked but I'm still a bit confused as to