Hi,
The problem is that I'm trying to do this with models which I can not recompile.
Like every hl2 prop model.
I've tried changing the player hull which gives me different collisions but the
actual model is still positioned by 50% into the ground.
Do you know where the height value is
I don't want to use a third-party tool to do this. I want to change the actual
game code so it'll always work.
Best regards,
Tobias
edman747 edman...@gmail.com hat am 25. August 2012 um 05:49 geschrieben:
I put that in the entity file for the map. Then used ripent -import
the entity
Ok that worked. Thank you! :)
I'm assuming I can ignore the part inside: CViewVectors g_DefaultViewVectors in
the file: shared/gamerules.cpp
I made my changes in: HL2MPViewVectors g_HL2MPViewVectors in the file:
shared/hl2mp/hl2mp_gamerules.cpp and it worked but I'm still a bit confused as
to
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