Little offtopic here but can u find out before the bullet is hit?
(without any TraceLine() hacks)??
On Sun, 6 Feb 2005 17:56:49 +1000, Teddy [EMAIL PROTECTED] wrote:
In the player's TraceAttack() code, have a look at the ptr-hitgroup.
It'll scale the damage by the convars: sk_player_head,
Kids these days.. if every scrap of data doesnt have its own class,
factory and RPC interface, they call it a hack. ;)
were not asking little kids to put their 2 cents so who let you in?
All we want is for vavle to give some feedback on this issue.
Now that Source introduced VGUI2 is it possible to change a clients
vgui server-side or is it still done by client-side?
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1. I am not writing a cheat and will never write something like that.
2. What Kevinsaid is exactly what i am talking about. I Need the
offser from the players private data.
Would anyone know that?
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so would anyone have the shield offset?
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Maybe somone here thats from Valve may share some info?
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If a shield is on the ground its a valid entity and its classname is
weapon_shield but when u pick it up the entity is removed. Now but
you still have the shield why isnt it an entity? And Besides checking
users viewmodel is there any way of checking if a player has shield?
Well the sequence changes so im guessing a model is added too
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is there a source for this or do u guys have secret connections that
tell u this stuff? ;)
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Is there on offset # for this or source i can look at?
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specific
than Re: Contents of hlcoders digest...
Today's Topics:
1. CS Damage system (Freecode)
--__--__--
Message: 1
Date: Fri, 24 Sep 2004 01:35:40 -0400
From: Freecode [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlcoders] CS Damage system
Reply-To: [EMAIL PROTECTED
He i was wondering how the damage is done depending on the distnace
between attacker and victim in CS. Maybe some calculations or info on
this will be helpfull.
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