Re: [hlcoders] determing where bullet hit?

2005-02-06 Thread Freecode
Little offtopic here but can u find out before the bullet is hit? (without any TraceLine() hacks)?? On Sun, 6 Feb 2005 17:56:49 +1000, Teddy [EMAIL PROTECTED] wrote: In the player's TraceAttack() code, have a look at the ptr-hitgroup. It'll scale the damage by the convars: sk_player_head,

Re: [hlcoders] HL2DM IPlayerInfoManager Out of Date

2005-01-28 Thread Freecode
Kids these days.. if every scrap of data doesnt have its own class, factory and RPC interface, they call it a hack. ;) were not asking little kids to put their 2 cents so who let you in? All we want is for vavle to give some feedback on this issue.

[hlcoders] VGUI2

2004-12-04 Thread Freecode
Now that Source introduced VGUI2 is it possible to change a clients vgui server-side or is it still done by client-side? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
1. I am not writing a cheat and will never write something like that. 2. What Kevinsaid is exactly what i am talking about. I Need the offser from the players private data. Would anyone know that? ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
so would anyone have the shield offset? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
Maybe somone here thats from Valve may share some info? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Shield

2004-09-25 Thread Freecode
If a shield is on the ground its a valid entity and its classname is weapon_shield but when u pick it up the entity is removed. Now but you still have the shield why isnt it an entity? And Besides checking users viewmodel is there any way of checking if a player has shield?

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
Well the sequence changes so im guessing a model is added too ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
is there a source for this or do u guys have secret connections that tell u this stuff? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
Is there on offset # for this or source i can look at? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Re: hlcoders digest, Vol 1 #1428 - 1 msg

2004-09-24 Thread Freecode
specific than Re: Contents of hlcoders digest... Today's Topics: 1. CS Damage system (Freecode) --__--__-- Message: 1 Date: Fri, 24 Sep 2004 01:35:40 -0400 From: Freecode [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlcoders] CS Damage system Reply-To: [EMAIL PROTECTED

[hlcoders] CS Damage system

2004-09-23 Thread Freecode
He i was wondering how the damage is done depending on the distnace between attacker and victim in CS. Maybe some calculations or info on this will be helpfull. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: