Re: [hlcoders] Problems compiling from base MP code - VS 2005 Express

2008-07-02 Thread John McBroom
a type (Missing header file?) John McBroom wrote: I started a new MP mod using the latest Orange Box code. I installed the latest Microsoft Windows SDK and DX SDK, the client can build without any problems but the server has many errors in hl2_player.h and cbasehelicopter.cpp. I haven't seen any

[hlcoders] Problems compiling from base MP code - VS 2005 Express

2008-07-01 Thread John McBroom
I started a new MP mod using the latest Orange Box code. I installed the latest Microsoft Windows SDK and DX SDK, the client can build without any problems but the server has many errors in hl2_player.h and cbasehelicopter.cpp. I haven't seen any topics on this and have no idea on why it's

[hlcoders] Particle Editor Crashing

2008-06-09 Thread John McBroom
I can open the particle editor and when I edit a particle in the map, it will disappear from the game and I can't see any way to get it back up. I can't save any particles I've edited either because it crashes the game. Any news? ___ To unsubscribe,

Re: [hlcoders] Additional Weapon

2008-05-06 Thread John McBroom
From my quick look over it, it doesn't seem to add itself to any impulse command and afaik impulse 101 only gives you the weapons it's told to, try give *weaponname* instead. 2008/5/6 Michael Mylenski [EMAIL PROTECTED]: well i am making a single player mod On Mon, May 5, 2008 at 3:28 PM, Tony

Re: [hlcoders] New update.

2008-01-14 Thread John McBroom
://list.valvesoftware.com/mailman/listinfo/hlcoders -- John McBroom ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] RE: SDK Know Issues

2007-11-08 Thread John McBroom
Sometimes when working with displacements, the window with paint alpha etc goes invisible, to get it back up properly you need to close and open the displacement window again. On 08/11/2007, John McBroom [EMAIL PROTECTED] wrote: Sometimes when working with displacements, the window with paint