[hlcoders] Software companies

2003-12-14 Thread Matt
Ive had a problem with a diablo2 from blizzard, it exploded in my CD drive :/. i tried to contact them, i live in england, the only person i could contact was on his lunch break most of the day and when he did finally answer he told me i had to speak to the vender, i spoke to them and they said it

Re: [hlcoders] Server Events

2003-11-14 Thread Matt
From a log file? On Fri, 2003-11-14 at 12:17, [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Does anyone know where I can find a complete list of Counter-Strike server events? For example, the text you'd see in the logs when a bomb is planted, when a player is

Re: [hlcoders] HL1 / HL 2 / Steam suggestion.

2003-10-29 Thread Matt
2. Valve is in the game development business, not the Internet file storage business. Pre-Steam, I would believe it. As far as the user is concerned, they are waiting 15 hours to download a gig of data from Valve when they install Steam. That puts them in the file storage business.

Re: [hlcoders] Porting HL2 to Linux

2003-10-04 Thread Matt Chambers
to get their hands dirty with one of the best games ever. Cya all Matt Not true by any means. It would be extremely difficult to port this game to Linux seeing as unlike HL1 it uses DX exclusively. -sb -- Matt Chambers [EMAIL PROTECTED] http://www.playway.net

RE: [hlcoders] Re: HL2 Source

2003-10-04 Thread Matt Chambers
/mailman/listinfo/hlcoders -- Matt Chambers [EMAIL PROTECTED] http://www.playway.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: Re: [hlcoders] HL2 Source Leaked

2003-10-02 Thread Matt
Hi. All. Gabe just posted This on halflife2.net but the forums just got slashdotted so here. Also, apparently the leak occured via Outlook trojan. Ever have one of those weeks? This has just not been the best couple of days for me or for Valve. Yes, the

Re: [hlcoders] HL2 Source Leaked

2003-10-02 Thread Matt
For those of you running dedicated servers I've seen 2 or 3 poeple post in IRC about how they have been finding what could be exploitalble buffer overflows in hlds. Of course, none of them were willing to comment any further so I don't know how great a threat this may be. Anyone running a server

RE: Re: [hlcoders] HL2 Source Leaked

2003-10-02 Thread Matt
Yes. With a little setup, everything compiles. On a side note... anyone know if the new Worldcraft can be compiled from the leaked code? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: Re: [hlcoders] HL2 Source Leaked

2003-10-02 Thread Matt Chambers
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Chambers [EMAIL PROTECTED] http://www.playway.net ___ To unsubscribe, edit your

[hlcoders] hl2 rcon protocol

2003-10-02 Thread Matt Chambers
The reason I got back on this list was because I'm working on finishing 1.0 of HLBook and I was wondering if anyone knows if the RCON spec is changing for HL2. -- Matt Chambers [EMAIL PROTECTED] http://www.playway.net ___ To unsubscribe, edit your

Re: [hlcoders] VAC SDK?

2003-06-11 Thread matt gossage
I hope not then all the hackers out there will know how VAC works and can write cheats to avoid it. it's a bit of a silly idea - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 11, 2003 5:02 PM Subject: [hlcoders] VAC SDK? This is

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