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Be an officially Valve sponsered mod?
~Ghoul
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What do you mean an entity? A monster, weapon, something else? Different
entities have their own way have animating.
~Ghoul
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All my screenshots go to the root HL directory has bmps.
~Ghoul
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I could forward all my spam to you if you want, then you'd get e-mails. :)
~Ghoul
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SQUAD! FOXTROT NINNER! WE'VE GOT HOSTILES! FIRE IN THE HOLE!
Wee!
~Ghoul
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It's called April Fools.
~Ghoul
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Yea, the past few days I've been getting very few mails from the list.
~Ghoul
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Don't forget all the model textures!
~Ghoul
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You already can.. http://www.steampowered.com/
~Ghoul
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Its built for broadband users.
~Ghoul
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Thats why you go out and buy it if you have 56k or slower.
~Ghoul
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I think it is used in some mods, like DMC, but not HL itself.
~Ghoul
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Why are you using D3D?
~Ghoul
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Oh, well, I'm happy with my GF2 and OpenGL
~Ghoul
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Heh heh, Ghost busters
~Ghoul
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Wow, I can hardly see it Those screens look pixelated hmm
~Ghoul
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But its real name is the gluon, is it not?
~Ghoul
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Well, from what I know, which isn't much, its a more complex version of C/C++
~Ghoul
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I think I'm thinking of something else.
~Ghoul
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You can't just throw the code together and hope it works, C++ doesn't work
that way. By merging I mean taking the base code then modifying it to fit
into the CSquadMonster code. I can't really explain this step by step.. it
would take ages.
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I hope this information is told with the intention that it will be used to
stop cheats..
~Ghoul
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Well, the simplest option would be to make hgrunts TalkMonsters not
SquadMonsters but then they would lose their ability to work together. You
could also merge the CTalkMonster follow code into the CSquadMonster code.
~Ghoul
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I would guess its the speed of the animation.. or, something to due with the
models. Unless your changing Controllers or other flying mosters.
~Ghoul
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Why not just throw info_player_starts into your mod? Its not like its that
hard.
~Ghoul
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Its quite possible to extend the WC grid, autolycus from Valve gives and
example himself (read reply 29). Although it may not be helpful in this
instance, it does work to an extent. Read:
A
In multiplayer_gamerules.cpp, InitHud() function, do pl-StartDeathCam(); and to show the MODT VGUI menu do one of these tutorials:
http://hlpp.valveworld.com/tuts/vguitut.htm
And then back in InitHud() do pl-ShowVGUIMenu( 2 ); Of course, you will have to modify the team select menu (number 2) to
Yup, go here: http://hlpp.valveworld.com/tuts/spectator.htm
~Ghoul
Well, the non-coding solution would be to use a trigger_auto with a delay, and then make the button have a master that the trigger_auto targets.
~Ghoul
E drive?
~Ghoul
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