Re: [hlcoders] Confusing bit of code in the HL AI

2002-06-08 Thread botman
I can't imagine it will be that long before Q2 source goes public domain. Or has it already? I know Q1's did. Persuter Yes. Thanks Carmack!... ftp://ftp.idsoftware.com/idstuff/source/ q2source-3.21.zip is the Quake II engine source code. Jeffrey botman Broome

RE: [hlcoders] Confusing bit of code in the HL AI

2002-06-08 Thread Persuter
Cool. I thought it had, just thought I might be confusing Q1 and Q2. Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of botman Sent: Saturday, June 08, 2002 7:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Confusing bit

RE: [hlcoders] Confusing bit of code in the HL AI

2002-06-07 Thread Persuter
] Subject: Re: [hlcoders] Confusing bit of code in the HL AI -- [ Picked text/plain from multipart/alternative ] Hmm, must be getting really close to next HL release, the Valve coders are posting responses, which means they have time to look on the forums :^) Adrian Finol wrote

Re: [hlcoders] Confusing bit of code in the HL AI

2002-06-07 Thread Tim Holt
] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Tim Holt Sent: Thursday, June 06, 2002 11:19 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Confusing bit of code in the HL AI -- [ Picked text/plain from multipart/alternative ] Hmm, must be getting really close to next HL release, the Valve

RE: [hlcoders] Confusing bit of code in the HL AI

2002-06-07 Thread Yacketta, Ronald
PROTECTED] Subject: Re: [hlcoders] Confusing bit of code in the HL AI -- [ Picked text/plain from multipart/alternative ] Hmm, must be getting really close to next HL release, the Valve coders are posting responses, which means they have time to look on the forums :^) Adrian Finol wrote

RE: [hlcoders] Confusing bit of code in the HL AI

2002-06-07 Thread Kuja
Half-life advanced anyone? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta, Ronald Sent: Friday, June 07, 2002 10:25 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Confusing bit of code in the HL AI Yeah go Dyn, then in a few years put

Re: [hlcoders] Confusing bit of code in the HL AI

2002-06-07 Thread DeNiro
: Friday, June 07, 2002 10:25 PM | To: [EMAIL PROTECTED] | Subject: RE: [hlcoders] Confusing bit of code in the HL AI | | | Yeah go Dyn, then in a few years put the engine (stripped somewhat) on | the net for 100$ :) ___ To unsubscribe, edit your list

RE: [hlcoders] Confusing bit of code in the HL AI

2002-06-07 Thread Persuter
] Subject: Re: [hlcoders] Confusing bit of code in the HL AI Hehehe, well as sweet as this sounds I think Valve can't do that cause the HL engine is built upon technology licensed from ID. :( Kuja wrote: | Half-life advanced anyone? | | -Original Message- | From: [EMAIL PROTECTED

[hlcoders] Confusing bit of code in the HL AI

2002-06-06 Thread geoff c
ladies and gentlemen of the jury, please direct your attention towards monsters.cpp, line 1065: if ( !FVisible( pEnemy ) ) { ASSERT(!HasConditions(bits_COND_SEE_ENEMY)); SetConditions( bits_COND_ENEMY_OCCLUDED ); } else

RE: [hlcoders] Confusing bit of code in the HL AI

2002-06-06 Thread Adrian Finol
PROTECTED]] Sent: Thursday, June 06, 2002 6:22 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Confusing bit of code in the HL AI ladies and gentlemen of the jury, please direct your attention towards monsters.cpp, line 1065: if ( !FVisible( pEnemy ) ) { ASSERT

RE: [hlcoders] Confusing bit of code in the HL AI

2002-06-06 Thread Adrian Finol
And that too. -Original Message- From: Leon Hartwig [mailto:[EMAIL PROTECTED]] Sent: Thursday, June 06, 2002 6:30 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Confusing bit of code in the HL AI ASSERT() in the HL SDK will actually just print a message to the console (when your