I can't imagine it will be that long before Q2 source goes public
domain. Or has it already? I know Q1's did.
Persuter
Yes. Thanks Carmack!...
ftp://ftp.idsoftware.com/idstuff/source/
q2source-3.21.zip is the Quake II engine source code.
Jeffrey botman Broome
Cool. I thought it had, just thought I might be confusing Q1 and Q2.
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of botman
Sent: Saturday, June 08, 2002 7:54 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Confusing bit
]
Subject: Re: [hlcoders] Confusing bit of code in the HL AI
--
[ Picked text/plain from multipart/alternative ]
Hmm, must be getting really close to next HL release, the Valve coders
are posting responses, which means they have time to look on the
forums
:^)
Adrian Finol wrote
] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Tim Holt
Sent: Thursday, June 06, 2002 11:19 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Confusing bit of code in the HL AI
--
[ Picked text/plain from multipart/alternative ]
Hmm, must be getting really close to next HL release, the Valve
PROTECTED]
Subject: Re: [hlcoders] Confusing bit of code in the HL AI
--
[ Picked text/plain from multipart/alternative ]
Hmm, must be getting really close to next HL release, the Valve coders
are posting responses, which means they have time to look on the
forums
:^)
Adrian Finol wrote
Half-life advanced anyone?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,
Ronald
Sent: Friday, June 07, 2002 10:25 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Confusing bit of code in the HL AI
Yeah go Dyn, then in a few years put
: Friday, June 07, 2002 10:25 PM
| To: [EMAIL PROTECTED]
| Subject: RE: [hlcoders] Confusing bit of code in the HL AI
|
|
| Yeah go Dyn, then in a few years put the engine (stripped somewhat) on
| the net for 100$ :)
___
To unsubscribe, edit your list
]
Subject: Re: [hlcoders] Confusing bit of code in the HL AI
Hehehe, well as sweet as this sounds I think Valve can't do that cause
the HL engine is built upon technology licensed from ID. :(
Kuja wrote:
| Half-life advanced anyone?
|
| -Original Message-
| From: [EMAIL PROTECTED
ladies and gentlemen of the jury, please direct your attention towards
monsters.cpp, line 1065:
if ( !FVisible( pEnemy ) )
{
ASSERT(!HasConditions(bits_COND_SEE_ENEMY));
SetConditions( bits_COND_ENEMY_OCCLUDED );
}
else
PROTECTED]]
Sent: Thursday, June 06, 2002 6:22 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Confusing bit of code in the HL AI
ladies and gentlemen of the jury, please direct your attention towards
monsters.cpp, line 1065:
if ( !FVisible( pEnemy ) )
{
ASSERT
And that too.
-Original Message-
From: Leon Hartwig [mailto:[EMAIL PROTECTED]]
Sent: Thursday, June 06, 2002 6:30 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Confusing bit of code in the HL AI
ASSERT() in the HL SDK will actually just print a message to the console
(when your
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