Chrs I got your message and im replying :D
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From: "Chrs Anderson" <[EMAIL PROTECTED]>
Sent: Monday, March 17, 2008 2:31 PM
To: "Discussion of Half-Life Programming"
Subject: Re: [hlcoders] Custom Button entity
> From: "Matt Stafford"
> Sent: Sunday, March 16, 2008 8:58 PM
> To: "Discussion of Half-Life Programming"
> Subject: Re: [hlcoders] Custom Button entity
>
> > If you mean the Toggle 'input' (not output)
or the
reply also :D
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From: "Matt Stafford"
Sent: Sunday, March 16, 2008 8:58 PM
To: "Discussion of Half-Life Programming"
Subject: Re: [hlcoders] Custom Button entity
> If you mean the Toggle 'input' (not output) then its not a very hard thing
nc_button would be easier, thanks for the
> reply also :D
>
>
> --
> From: "Matt Stafford" <[EMAIL PROTECTED]>
> Sent: Sunday, March 16, 2008 8:58 PM
> To: "Discussion of Half-Life Programming"
> Subjec
nt: Sunday, March 16, 2008 8:58 PM
To: "Discussion of Half-Life Programming"
Subject: Re: [hlcoders] Custom Button entity
> If you mean the Toggle 'input' (not output) then its not a very hard thing
> to do.
> There is a function called FindEntityByName which you ca
If you mean the Toggle 'input' (not output) then its not a very hard thing
to do.
There is a function called FindEntityByName which you can use to lookup an
entity by the name in Hammer. Basically, you should be able to use that,
typecast it and then call a normal function.
I'm using this method f
Hi, im trying to create my own button entity that instead of using the I/O
system you simply set the target entity name and it uses the "toggle" output,
my mod heavily depends on lights and I thought this would make mapping MUCH
easier :D I couldn't figure out how to hardcode an I/O system outp
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