I'm trying to create my own GameMovement class that inherits from
CGameMovement. This is for a multiplayer modification. I have the
class code written, and it compiles correctly. But I'm unsure of how
and where the current GameMovement class is defined and linked with
the code.
How would I go
You should be able to expose it by doing something like:
IGameMovement *g_pGameMovement = ( IGameMovement * )g_GameMovement;
I've never actually tried it myself though, gamemovement is one of a few rare
spots I actually just hacked on the base classes in order to add my own game
code. The way
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It's ran in 2 different places. On client it's run through
prediction.cppand in server its done through playermove. So you can
create your own
classes and run that instead. But you'll of course need to write up your
own gamemovement code from
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