It just disappeared, poof gone.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
To:
Sent: Friday, May 06, 2005 9:39 AM
Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
lol, was it st
lol, was it still solid or did sinor door just delete itself?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
I just made a new door entity which is similar to
the rotating prop door except it ones 1 way ...
- Original Message -
From: "Andrew "British_Bomber" Ritchie" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 05, 2005 7:06 AM
Subject: Re: [hlcoders] Doors func_door_rot
couldn't you just add that flag to the normal door rather than
creating a whole new entity?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
ng
www.cqc-gaming.com
- Original Message -
From: "NuclearFriend" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 04, 2005 4:47 AM
Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating
--
[ Picked text/plain from multipart/alternative ]
Yes, this was requested by a ma
--
[ Picked text/plain from multipart/alternative ]
Yes, this was requested by a mapper on my team so I fixed it. In
CPropRotatingDoor::Spawn(), comment out the line:
m_flDistance = fabs(m_flDistance);
This would make prop doors only open in one direction (making it impossible
to have double-door
The func_door_rotating allows you to set the door to only open 1 direction
these door types are created via a brush type of entity ?
prop_door_rotating you need to create a model etc.
This does not allow the door to open 1 direction only like the
func_door_rotating
(Well at least I havent' figured
7 matches
Mail list logo