Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-06 Thread r00t 3:16
It just disappeared, poof gone. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]> To: Sent: Friday, May 06, 2005 9:39 AM Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating lol, was it st

Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-06 Thread Andrew (British_Bomber)
lol, was it still solid or did sinor door just delete itself? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-05 Thread r00t 3:16
I just made a new door entity which is similar to the rotating prop door except it ones 1 way ... - Original Message - From: "Andrew "British_Bomber" Ritchie" <[EMAIL PROTECTED]> To: Sent: Thursday, May 05, 2005 7:06 AM Subject: Re: [hlcoders] Doors func_door_rot

Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-05 Thread Andrew \"British_Bomber\" Ritchie
couldn't you just add that flag to the normal door rather than creating a whole new entity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-04 Thread r00t 3:16
ng www.cqc-gaming.com - Original Message - From: "NuclearFriend" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 04, 2005 4:47 AM Subject: Re: [hlcoders] Doors func_door_rotating / prop_door_rotating -- [ Picked text/plain from multipart/alternative ] Yes, this was requested by a ma

Re: [hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-04 Thread NuclearFriend
-- [ Picked text/plain from multipart/alternative ] Yes, this was requested by a mapper on my team so I fixed it. In CPropRotatingDoor::Spawn(), comment out the line: m_flDistance = fabs(m_flDistance); This would make prop doors only open in one direction (making it impossible to have double-door

[hlcoders] Doors func_door_rotating / prop_door_rotating

2005-05-03 Thread r00t 3:16
The func_door_rotating allows you to set the door to only open 1 direction these door types are created via a brush type of entity ? prop_door_rotating you need to create a model etc. This does not allow the door to open 1 direction only like the func_door_rotating (Well at least I havent' figured