players too, I'm not sure what
the best approach is?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
Meyer
Sent: November-01-08 8:14 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] EmitSound not always emitting sound
: [hlcoders] EmitSound not always emitting sound
If no-one has any idea why EmitSound can be unreliable, is there
another/better way to emit sounds? Anyone here implemented a minigun with
alternating, looping sounds being played in sequence?
Hi list,
*if this is a duplicate mail, ignore
Meyer
Sent: November-01-08 8:14 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] EmitSound not always emitting sound
I'm passing through the soundenvelopecontroller's
createsound/play/shutdown now. Alternating seems to work better, but how
do I determine when a sound is finished
If no-one has any idea why EmitSound can be unreliable, is there
another/better way to emit sounds? Anyone here implemented a minigun with
alternating, looping sounds being played in sequence?
Hi list,
*if this is a duplicate mail, ignore it, I'm having mailhost problems*
I'm doing sound
Well EmitSound is unreliable for me when played from the viewmodel of
grenades, another dev who helps test said it's because the map I was
testing on uses looping ambient_generic sounds and the problem might go
away.
But from what I read the first time you mailed I didn't think it applies
on
no, it's even on the same spot, it randomly doesn't play.
Well EmitSound is unreliable for me when played from the viewmodel of
grenades, another dev who helps test said it's because the map I was
testing on uses looping ambient_generic sounds and the problem might go
away.
But from what I
:47 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] EmitSound not always emitting sound
If no-one has any idea why EmitSound can be unreliable, is there
another/better way to emit sounds? Anyone here implemented a minigun with
alternating, looping sounds being played in sequence
preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Message: 5
Date: Wed, 29 Oct 2008 19:46:59 +0100 (CET)
From: Maarten De Meyer [EMAIL PROTECTED]
Subject: Re: [hlcoders] EmitSound not always emitting sound
Hi list,
*if this is a duplicate mail, ignore it, I'm having mailhost problems*
I'm doing sound for a minigun which requires a bit more effort than an
average weapon
since we have spinup /spindown / loop loopfire sounds which have to
transition
seamlessly. I've done this by adding a little
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