Re: [hlcoders] EmitSound not always emitting sound

2008-11-05 Thread Maarten De Meyer
players too, I'm not sure what the best approach is? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De Meyer Sent: November-01-08 8:14 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] EmitSound not always emitting sound

Re: [hlcoders] EmitSound not always emitting sound

2008-11-01 Thread Maarten De Meyer
: [hlcoders] EmitSound not always emitting sound If no-one has any idea why EmitSound can be unreliable, is there another/better way to emit sounds? Anyone here implemented a minigun with alternating, looping sounds being played in sequence? Hi list, *if this is a duplicate mail, ignore

Re: [hlcoders] EmitSound not always emitting sound

2008-11-01 Thread Tony Sergi
Meyer Sent: November-01-08 8:14 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] EmitSound not always emitting sound I'm passing through the soundenvelopecontroller's createsound/play/shutdown now. Alternating seems to work better, but how do I determine when a sound is finished

Re: [hlcoders] EmitSound not always emitting sound

2008-10-29 Thread Maarten De Meyer
If no-one has any idea why EmitSound can be unreliable, is there another/better way to emit sounds? Anyone here implemented a minigun with alternating, looping sounds being played in sequence? Hi list, *if this is a duplicate mail, ignore it, I'm having mailhost problems* I'm doing sound

Re: [hlcoders] EmitSound not always emitting sound

2008-10-29 Thread Yorg Kuijs
Well EmitSound is unreliable for me when played from the viewmodel of grenades, another dev who helps test said it's because the map I was testing on uses looping ambient_generic sounds and the problem might go away. But from what I read the first time you mailed I didn't think it applies on

Re: [hlcoders] EmitSound not always emitting sound

2008-10-29 Thread Maarten De Meyer
no, it's even on the same spot, it randomly doesn't play. Well EmitSound is unreliable for me when played from the viewmodel of grenades, another dev who helps test said it's because the map I was testing on uses looping ambient_generic sounds and the problem might go away. But from what I

Re: [hlcoders] EmitSound not always emitting sound

2008-10-29 Thread Tony Sergi
:47 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] EmitSound not always emitting sound If no-one has any idea why EmitSound can be unreliable, is there another/better way to emit sounds? Anyone here implemented a minigun with alternating, looping sounds being played in sequence

Re: [hlcoders] EmitSound not always emitting sound To: Discussion of Half-Life Programming

2008-10-29 Thread Michael Chang
preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Message: 5 Date: Wed, 29 Oct 2008 19:46:59 +0100 (CET) From: Maarten De Meyer [EMAIL PROTECTED] Subject: Re: [hlcoders] EmitSound not always emitting sound

[hlcoders] EmitSound not always emitting sound

2008-10-26 Thread maarten
Hi list, *if this is a duplicate mail, ignore it, I'm having mailhost problems* I'm doing sound for a minigun which requires a bit more effort than an average weapon since we have spinup /spindown / loop loopfire sounds which have to transition seamlessly. I've done this by adding a little