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Sure, while we are all speaking for ourselves. Tjoppen and I at BG2 are more
than willing to take time to merge code if it means reductions in the sort
of bugs the SDK comes with.
Also, a request for when you do actually release it. The blank
I'm worried that with such a tremendous delay between SDK updates, it's going
to take days to merge the codebase. Maybe I'm imagining more code thrash than
there's actually been though.
At 2006/05/11 11:26 PM, Aaron Schiff wrote:
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He's lying!
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If the SDK update gave options for vs2005, gcc 4.0, worked with /Wall, and
fixes for all of the current sdk bugs. I would happily spend a month to
merge the codebase.
On 5/21/06, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
I'm worried that with
] On Behalf Of Alfred Reynolds
Sent: 12 May 2006 19:18
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] FW: Source Beta Engine Released
No, both the Steam UI and hldsupdatetool win32 dedicated server can
participate in the Source Engine beta.
- Alfred
Jay C. wrote:
The Linux Dedicated
it to the hldsupdatetool cmd line?
Sorry for being a pest.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 12 May 2006 19:18
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] FW: Source Beta Engine Released
No, both
And how do I revert?
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 13 May 2006 18:40
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] FW: Source Beta Engine Released
Add it to the hldsupdatetool command
Thanks =P
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 13 May 2006 19:10
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] FW: Source Beta Engine Released
Remove the -beta part of the command line
It's great that we have this feature, so we can make sure our mods
don't get broken by updates.
I hope this known issue gets fixed soon:
http://developer.valvesoftware.com/wiki/Source_Engine_Beta_Changelist#Current_Known_Issues
-Mods that were built off of HL2 will continue to run the publicly
.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Jason Deakins
Sent: 12 May 2006 01:05
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] FW: Source Beta Engine Released
This is a multi-part message in MIME format.
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[ Picked text
@list.valvesoftware.com
Subject: [hlcoders] FW: Source Beta Engine Released
This is a multi-part message in MIME format.
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We have enabled a beta version of the Source engine. This ongoing
beta will allow you to test new engine updates
This is a multi-part message in MIME format.
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We have enabled a beta version of the Source engine. This ongoing beta
will allow you to test new engine updates with your system's
configuration. It also allows mod makers to ensure a new engine
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Thanks! Although, the changelog seems rather small?
Source Engine
- Bloom (HDR level 1) supported on DX8 cards (previously, dx9-only)
?
On 5/11/06, Jason Deakins [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
Jason Deakins wrote:
We have enabled a beta version of the Source engine. This ongoing beta
will allow you to test new engine updates with your system's
configuration. It also allows mod makers to ensure a new engine drop
will be compatible with their released games before it is made publicly
--
[ Picked text/plain from multipart/alternative ]
He's lying! The SDK is sufficient at the moment.
--
ts2do
--
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Correct!
--- Jorge Rodriguez [EMAIL PROTECTED] wrote:
This is nice.
But what we really want is an SDK update.
My Website http://www.ammahls.com
Lead Programer NightFall http://www.nightfallmod.net
Developer of CST and ZHLT 3.0 http://www.zhlt.info
Team Lead -
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