It's a bit off topic, but I have coincidentally been getting into
shader authoring lately and have been toying with a night vision post
process effect. It's probably horribly inefficient and unnecessary,
but if anyone is interested in seeing my shader, I've uploaded the
RenderMonkey project here:
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First, I think that you should give an alpha value less than 1 to each quad
and enable alpha blending. If you dont do it, the material will be
completely opaque and won´t add to the layer below.
Second, I will use a shader (in fact, I achieve
Ok,
The title may sound corny, but this is what i have so far (thanks root
for giving me msot of this code ;) ).
I'm trying to copy CSS's Nightvision, except i'm trying to make it light
DARK spots as well as brigthen existing lit-up spots.
Here's what i have so far, it brightens the scene but
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