Re: [hlcoders] Getting a FULLBRIGHT picture of the scene into my Frame Buffer

2005-06-03 Thread Zach Brockway
It's a bit off topic, but I have coincidentally been getting into shader authoring lately and have been toying with a night vision post process effect. It's probably horribly inefficient and unnecessary, but if anyone is interested in seeing my shader, I've uploaded the RenderMonkey project here:

Re: [hlcoders] Getting a FULLBRIGHT picture of the scene into my Frame Buffer

2005-05-31 Thread Ignacio Martín
-- [ Picked text/plain from multipart/alternative ] First, I think that you should give an alpha value less than 1 to each quad and enable alpha blending. If you dont do it, the material will be completely opaque and won´t add to the layer below. Second, I will use a shader (in fact, I achieve

[hlcoders] Getting a FULLBRIGHT picture of the scene into my Frame Buffer

2005-05-30 Thread Imperio59
Ok, The title may sound corny, but this is what i have so far (thanks root for giving me msot of this code ;) ). I'm trying to copy CSS's Nightvision, except i'm trying to make it light DARK spots as well as brigthen existing lit-up spots. Here's what i have so far, it brightens the scene but