[hlcoders] Getting where a trace hit on the world

2005-01-29 Thread Knifa
Hello. If a trace didn't hit an entity, how do I get where it hit on the world? -Knifa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Getting where a trace hit on the world

2005-01-29 Thread S. Hendriks
- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Knifa Verzonden: zaterdag 29 januari 2005 12:29 Aan: hlcoders@list.valvesoftware.com Onderwerp: [hlcoders] Getting where a trace hit on the world Hello. If a trace didn't hit an entity, how do I get where it hit on the world? -Knifa

RE: [hlcoders] Getting where a trace hit on the world

2005-01-29 Thread S. Hendriks
=== -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Knifa Verzonden: zaterdag 29 januari 2005 12:29 Aan: hlcoders@list.valvesoftware.com Onderwerp: [hlcoders] Getting where a trace hit on the world Hello. If a trace

RE: [hlcoders] Getting where a trace hit on the world

2005-01-29 Thread Spencer \voogru\ MacDonald
. -Original Message- From: S. Hendriks [mailto:[EMAIL PROTECTED] Sent: Saturday, January 29, 2005 1:44 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Getting where a trace hit on the world The 'world' is an entity as well. Named worldspawn