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Look for the variable for whether you are zoomed or not, if you have trouble
finding it, look for the function that handles the zoom key(theres a file
for imput isn't there? search for the command name the zoom key is bound
to). You should be
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I did this once, look in like env_suitzoom.cpp or something similiar. It is
also in hl2player.cpp look for suit :D
On 2/8/06, Gus [EMAIL PROTECTED] wrote:
Hello, Jason Houston,
So basicly the target file I should be looking for is the zoom
Hello, Michael Kramer,
Okay, am getting closerI found this on HL2_Player.cpp ...line
00522 .is this file also valid for HL2MP? Any thoughts on what to do on
these lines tom enable firing while zoomed? For reference:
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Yes it will work for hl2mp as well
change it too
// if ( m_nButtons IN_ZOOM )
// {
//FIXME: Held weapons like the grenade get sad when this happens
// m_nButtons = ~(IN_ATTACK|IN_ATTACK2);
// }
}
Hello, Michael Kramer,
It did kinda work, I can zoom and all..but something is
missing...the weapon sound and the projectile...there's no weapon
sound nor the bullet hits anything...
=== At 2006-02-08, 13:20:35 you wrote: ===
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Well, there must be more checks to it, also check out the hud element for
the zoom as well. This sort of thing could be hidden all over. If you get
reallly fed up with it, make a zoom yourself, with SetFov and maybe some
sort of scope effect.
Hello, Jason Houston,
Thing is I need hand holding here...I need guidance in this stuff, am a
beginner in this field..
P.S. Draco, I've noticed you guys added extra smoke on the rifles of
BG2.can you guide me on how to do that?
=== At 2006-02-08, 15:03:42 you wrote:
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The other coder, Tjoppen, was the one who did that, here's a paste of the
function that handles it
http://www.rafb.net/paste/results/roN7bD43.html
it all seems to be done in MuzzleFlash_Pistol_Shared, but the code is
available if you want to
Hello, Jason Houston,
Okay am studying this, thanks for sharing
=== At 2006-02-08, 15:27:23 you wrote: ===
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The other coder, Tjoppen, was the one who did that, here's a paste of the
function that handles it
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