I've moddeled and animated a flag model for a ctf game mode in my mod.
The flag has a simple wave idle animation. When I view my model in
HLMV, the animation plays as it should.

Next i've coded a new entity, added it to my fgd file and placed the
flag it in my map. In-game, the model is visible, but the idle
animation won't show.

Now I know that I probably have to code something in my new entity cpp
file, so the idle animation will show in-game. I've searched through
the sdk, but I can't seem to figure out how Source handles animations.

Can someone please try to explain to me how to setup the code so it
will play the animation in-game?

Thanks in advance, 


Erikk

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