I've moddeled and animated a flag model for a ctf game mode in my mod. The flag has a simple wave idle animation. When I view my model in HLMV, the animation plays as it should.
Next i've coded a new entity, added it to my fgd file and placed the flag it in my map. In-game, the model is visible, but the idle animation won't show. Now I know that I probably have to code something in my new entity cpp file, so the idle animation will show in-game. I've searched through the sdk, but I can't seem to figure out how Source handles animations. Can someone please try to explain to me how to setup the code so it will play the animation in-game? Thanks in advance, Erikk _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders