It's a server side beam, so a lot of network traffic is taking place if
you're moving a beam around I guess.
Only way to get over that is make it clientside(if that's even possible)
or find some other solution I guess.
I could be wrong though , but I remember seeing some other post about
Is there not a C_Beam class?
In theory, if you create the beam in a client-side run function of an
entity, then every player should get those beams drawn on every entity,
without requiring the server to send it all over the network, resulting
in lag-free beams.
I think.
Yorg Kuijs wrote:
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tom Leighton
Sent: Friday, April 10, 2009 11:06 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Laggy Beam in Hl2dm
Is there not a C_Beam class
Hi I am making a LaserGun for my hl2dm mod and I am just trying to get the
beam working first so I edited the 375 weapon code and added a constant beam
that shows once the weapon is drawn,the problem I am having is that the beam
is laggy when I move,here is my code can you please help me out?
: [hlcoders] Laggy Beam in Hl2dm
Hi I am making a LaserGun for my hl2dm mod and I am just trying to get the
beam working first so I edited the 375 weapon code and added a constant beam
that shows once the weapon is drawn,the problem I am having is that the beam
is laggy when I move,here is my code
-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of James Murray
Sent: Thursday, April 09, 2009 4:11 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Laggy Beam in Hl2dm
Hi I am making a LaserGun for my hl2dm mod and I am just trying to get
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