Re: [hlcoders] Learning how to program for the development of a Source mod

2011-02-12 Thread Joel R.
First thing, is making sure you understand C++. Second, it helps if you understand how the game engine is designed and what is readily available at the top level. The Source Engine is designed to give you quick and easy access to building different weapons (server), changing movement code (shared

Re: [hlcoders] Learning how to program for the development of a Source mod

2011-02-12 Thread Saul Rennison
If you're only familiar with Java it'd be a start to being learning advanced C++ concepts such as templating and pointers, both are these are used a lot throughout the source code. Have fun coding! Thanks, - Saul. On 12 February 2011 18:54, Marcus Posey wrote: > Great place to start looking i

Re: [hlcoders] Learning how to program for the development of a Source mod

2011-02-12 Thread Marcus Posey
Great place to start looking is the Valve Developer Community. http://developer.valvesoftware.com/wiki/Main_Page On Sat, Feb 12, 2011 at 12:28 PM, Richard O'Brien wrote: > I'm looking to try and learn how to program for a Source mod, but > struggling to find resources. I'm a Computer Science gra

[hlcoders] Learning how to program for the development of a Source mod

2011-02-12 Thread Richard O'Brien
I'm looking to try and learn how to program for a Source mod, but struggling to find resources. I'm a Computer Science graduate and the language I've mostly used is Java, but I just don't know really where to start when it comes to games programming. I've never touched it before and I don't kno