;
}
}
}
From: Jorge Rodriguez [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New SDK impossibly buggy.
Date: Mon, 18 Dec 2006 13:35:15 +0900
[EMAIL PROTECTED] wrote:
Yeah I don't think
);
if (mass 0)
{
invMass = 1.0f / mass;
}
}
}
From: Jorge Rodriguez [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New SDK
Yeah I don't think Valve QA uses debug builds... See
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List and the bugzilla
page for asserts. Although I can't seem to find the first one you mention at
the moment. I thought I'd filed it though so I'm holding off on re-filing it.
At
[EMAIL PROTECTED] wrote:
Yeah I don't think Valve QA uses debug builds... See
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List and the bugzilla
page for asserts. Although I can't seem to find the first one you mention at
the moment. I thought I'd filed it though so I'm holding
Trying to build the new SDK, I'm getting a whole bunch of errors. List:
- When exporting the SDK, the launcher commonly crashes at the end of
the export. I am not sure I have all the files.
- I hit the Assert(0) in gamemovement.cpp near line 3903 (just above
Restoring player view height\n) all
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jorge
Rodriguez
Sent: Wednesday, December 13, 2006 3:26 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] New SDK impossibly buggy.
Trying to build the new SDK, I'm getting a whole bunch of errors. List
Mike Durand wrote:
The crash seems really suspicious. I suggest that you Refresh SDK
Content from the launcher and see if that goes away.
Been there done that. I'll try again if you like, but Jeff Katz (on this
list too I believe) experienced the problem too.
The asserts are a known issue -
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