Feels like a silly question, but how does the pause system for the game
work?

I'm trying to have an option so that my level begin paused.  I tried
running a engine->ServerCommand("pause"); and
engine->ClientCmd("pause");, etc on both the server and the client but
it never seemed to work.  Looking through the engine-> and the gpGlobals
stuff I couldn't see any variable of function that we a clear indicator
of the gamestate.  Anyone?

Jon

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