Feels like a silly question, but how does the pause system for the game work?
I'm trying to have an option so that my level begin paused. I tried running a engine->ServerCommand("pause"); and engine->ClientCmd("pause");, etc on both the server and the client but it never seemed to work. Looking through the engine-> and the gpGlobals stuff I couldn't see any variable of function that we a clear indicator of the gamestate. Anyone?
Jon
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders