Am Di 27.07.2004 17:20, Jeffrey botman Broome [EMAIL PROTECTED] schrieb:
[BIGGEST EDIT EVER]
Valve has fixed the bug.
It should be updated to Steam sometime soon, according to the email.
GG on this one, everyone.
Yay! Go Valve!
Anybody who says Valve doesn't care about or
How many other game companies would continue to patch their game and
provide updates 5-6 years after release?
On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann
[EMAIL PROTECTED] wrote:
Am Di 27.07.2004 17:20, Jeffrey botman Broome [EMAIL PROTECTED] schrieb:
[BIGGEST EDIT EVER]
On Mon, 9 Aug 2004 17:22:52 +0200 (CEST), Thomas Ackermann
[EMAIL PROTECTED] wrote:
What about starting a server with 21 Slots, reserving one with AMX, so
that only 20 players can connect.
Will the bug still arise?!?
Yes it will, if there are 20 players on the server, and a 21th connects
he will
for the last 1/2 of a decade!
- Original Message -
From: Ben Banfield [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, August 09, 2004 11:42 AM
Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps included.)
How many other game companies
PROTECTED]
Sent: Monday, August 09, 2004 11:43 AM
Subject: RE: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps included.)
What about starting a server with 21 Slots, reserving one with AMX, so
that on
It's not Valve's concern if AMX breaks your server
Am Mo 09.08.2004 17:42, Ben Banfield [EMAIL PROTECTED] schrieb:
How many other game companies would continue to patch their game and
provide updates 5-6 years after release?
ALL companies that STILL sell their software!
I bought around 5 CD-Keys over the years (also one for my woman) - and
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help,
valve? Reproduction steps included.)
Am Di 27.07.2004 17:20, Jeffrey botman Broome [EMAIL PROTECTED] schrieb:
[BIGGEST EDIT EVER]
Valve has fixed the bug.
It should be updated to Steam sometime soon
Am Mo 09.08.2004 19:37, Ryan Professional Victim Desgroseilliers [EMAIL PROTECTED]
schrieb:
You might want to read the list postings a bit more thoroughly before
replying with a non-helpful, dismissive comment such as this one, since your
comment has absolutely no relevance to his actual
acording to this post:
http://www.natural-selection.org/forums/index.php?showtopic=76081
Valve has fixed the bug
Quote:
[BIGGEST EDIT EVER]
Valve has fixed the bug.
It should be updated to Steam sometime soon, according to the email.
GG on this one, everyone.
On Sat, 24 Jul
Hasan Aljudy wrote:
acording to this post:
http://www.natural-selection.org/forums/index.php?showtopic=76081
Valve has fixed the bug
Quote:
[BIGGEST EDIT EVER]
Valve has fixed the bug.
It should be updated to Steam sometime soon, according to the email.
GG on this one, everyone.
ahh its good to see they still suport half life, when
most people thought that they where only going to work
on hl2 from now on
amckern
--- Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote:
Hasan Aljudy wrote:
acording to this post:
Thanks for the reply, Andrew.
I think I understand what you're saying (I did play on and help
administrate a few CS servers a while back), but I don't believe I'm
talking about the same thing. It's not a constant thing - only the last
player in a full server is like this.
Basically, what I'm
I'm here to just put my 2 cents in. I'm actually one
of the new coders for NS and have been working at
finding a solution for our hitbox issue that's
happening with player N of a server with maxplayers
set at N.
I have been working with Arithon on reproducing it and
narrowing down what was
I think a Valve employee should do Find in Files on
gpGlobals-maxClients.
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Tom Grim wrote:
We were successfully able to reproduce getting a
bugged player on Counter-Strike, DoD, and HLDM in
Steam. Additionally, we were able to recreate it in
Counter-Strike 1.5 and HLDM in Won Half-Life also
(didn't try DoD).
I know CS uses 9 point blending, I believe DoD does as well.
I apologize in advance for the cross-posting. I scanned through my
archive of the hlds mailing list, but did not see anything related to
this issue. It appears, after careful study, that there exists a
discrepancy between a player's appearant position and their real
position that depends on the
No, you're seeing this, and you are sane. It's common in
Counter-Strike servers to have to lead your targets for high
deflection shots. IE: when the player is moving left to right rapidly
across the FOV.
On Fri, 23 Jul 2004 21:46:34 -0700, Arithon Kelis [EMAIL PROTECTED] wrote:
I apologize in
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