Why don't you set up a Msg() in the SetMaxSpeed function to output
every time the speed it changed - then you could add a breakpoint and
chase back and find out what's changing it back.
On Sat, 26 Mar 2005 17:52:52 +1000, Draco <[EMAIL PROTECTED]> wrote:
> I found a solution, but I feel so cheap
I found a solution, but I feel so cheap having used it.
in weapon_hl2mpbasehlmpcombatweapon.cpp
bool CBaseHL2MPCombatWeapon::Deploy( void )
{
// If we should be lowered, deploy in the lowered position
// We have to ask the player if the last time it checked, the weapon
was lowered
Make sure your old config.cfg isn't setting the console commands.
On Wed, 23 Mar 2005 22:01:57 +1000, Draco <[EMAIL PROTECTED]> wrote:
> none worked, any other suggestions?
>
>
> --
> **
> Draco
> Coder for Perfect Dark and Kreedz Climbing
> http://perfectdark.game-mod.net
>
>
none worked, any other suggestions?
--
**
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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check the cl_forwardspeed etc commands as well as sv_maxspeed
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Let me know if this is what you are looking for..
r00t 3:16
- Original Message -
From: "Draco" <[EMAIL PROTECTED]>
To:
Sent: Sunday, March 20, 2005 2:20 AM
Subject: [hlcoders] Player speed in HL2MP?
I can't find where to set player spped in HL2MP sdk, it's like
thanks for your reply:) I'll see if it works later
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Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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#define HL2_WALK_SPEED 150
#define HL2_NORM_SPEED 190
#define HL2_SPRINT_SPEED 320
c_hl2mp_player.cpp that what you looking for ?
r00t 3:16
- Original Message -
From: "Draco" <[EMAIL PROTECTED]>
To:
Sent: Sunday, March 20, 2005 2:20 AM
Subject: [hlcoders] Player speed in
I can't find where to set player spped in HL2MP sdk, it's like it
clamps it so i can go no higher than 220 or something, i can set it
lower with the sv_maxspeed cva though. anyone know where its clamped?
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Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark
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