Re: [hlcoders] Re: NPC Animation Latency...

2007-12-06 Thread Christopher Harris
'voogru' MacDonald [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, December 05, 2007 8:14 PM Subject: RE: [hlcoders] Re: NPC Animation Latency... You know what'd be cool? HL2 SDK on SVN, and as code patches get put in, we get access to the updates on the fly. Ah... wet

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-06 Thread Christopher Harris
: Thursday, December 06, 2007 9:17 PM Subject: Re: [hlcoders] Re: NPC Animation Latency... The problem is its very expensive though. I may try overriding the IsSelfAnimating functions of my client npc and vehicle classes to return false and see if that works better. In testing with 3 players and only

[hlcoders] Re: NPC Animation Latency...

2007-12-05 Thread Andrew Watkins
@list.valvesoftware.com Subject: Re: [hlcoders] Re: NPC Animation Latency... Date: Tue, 4 Dec 2007 23:15:20 -0500 Reply-To: hlcoders@list.valvesoftware.com Didn't seem to do much. I tried net_fakelag 25 and it did look perfect. But I don't think having a mod running listen servers with fake lag is a smart

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-05 Thread Christopher Harris
- Original Message - From: Andrew Watkins [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, December 05, 2007 5:08 AM Subject: [hlcoders] Re: NPC Animation Latency... I don't see why, but although changing it to if((isNPC() IsSelfAnimating()) || !IsSelfAnimating

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-05 Thread Paul Peloski
right before network update? Chris - Original Message - From: Andrew Watkins [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, December 05, 2007 5:08 AM Subject: [hlcoders] Re: NPC Animation Latency... I don't see why, but although changing it to if((isNPC

RE: [hlcoders] Re: NPC Animation Latency...

2007-12-05 Thread Spencer 'voogru' MacDonald
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Re: NPC Animation Latency... -- [ Picked text/plain from multipart/alternative ] I reported this bug and the fix 8/8/*2006*. More than a year ago. And it's still in the shipping SDK and someone is still encountering it at least once a month

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-04 Thread Maurino Berry
] Re: NPC Animation Latency... I have run into this problem too - and don't have a proper solution. I have discovered, however, that if you set net_fakelag to anything about ~25ms, the jittering disappears. This is probably in line with what you would expect with a listenserver-only problem

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-04 Thread Christopher Harris
, 2007 9:16 PM Subject: Re: [hlcoders] Re: NPC Animation Latency... Hey there.. the default NPC jitter can be fixed with this : line 1920 of c_baseentity if (!IsSelfAnimating()) to if(IsSelfAnimating()) Although I think you can remove it entirely as this ended up having adverse effects when

[hlcoders] Re: NPC Animation Latency...

2007-12-03 Thread Andrew Watkins
I have run into this problem too - and don't have a proper solution. I have discovered, however, that if you set net_fakelag to anything about ~25ms, the jittering disappears. This is probably in line with what you would expect with a listenserver-only problem. Until I find a proper solution, I

Re: [hlcoders] Re: NPC Animation Latency...

2007-12-03 Thread Christopher Harris
@list.valvesoftware.com Sent: Monday, December 03, 2007 6:19 AM Subject: [hlcoders] Re: NPC Animation Latency... I have run into this problem too - and don't have a proper solution. I have discovered, however, that if you set net_fakelag to anything about ~25ms, the jittering disappears