'voogru' MacDonald [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, December 05, 2007 8:14 PM
Subject: RE: [hlcoders] Re: NPC Animation Latency...
You know what'd be cool?
HL2 SDK on SVN, and as code patches get put in, we get access to the
updates
on the fly.
Ah... wet
: Thursday, December 06, 2007 9:17 PM
Subject: Re: [hlcoders] Re: NPC Animation Latency...
The problem is its very expensive though. I may try overriding the
IsSelfAnimating functions of my client npc and vehicle classes to return
false and see if that works better. In testing with 3 players and only
@list.valvesoftware.com
Subject: Re: [hlcoders] Re: NPC Animation Latency...
Date: Tue, 4 Dec 2007 23:15:20 -0500
Reply-To: hlcoders@list.valvesoftware.com
Didn't seem to do much.
I tried net_fakelag 25 and it did look perfect. But I don't think having a
mod running listen servers with fake lag is a smart
- Original Message -
From: Andrew Watkins [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, December 05, 2007 5:08 AM
Subject: [hlcoders] Re: NPC Animation Latency...
I don't see why, but although changing it to if((isNPC()
IsSelfAnimating()) || !IsSelfAnimating
right
before network update?
Chris
- Original Message -
From: Andrew Watkins [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, December 05, 2007 5:08 AM
Subject: [hlcoders] Re: NPC Animation Latency...
I don't see why, but although changing it to if((isNPC
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Re: NPC Animation Latency...
--
[ Picked text/plain from multipart/alternative ]
I reported this bug and the fix 8/8/*2006*. More than a year ago. And it's
still in the shipping SDK and someone is still encountering it at least once
a month
] Re: NPC Animation Latency...
I have run into this problem too - and don't have a proper solution.
I have discovered, however, that if you set net_fakelag to anything about
~25ms, the jittering disappears. This is probably in line with what you
would expect with a listenserver-only problem
, 2007 9:16 PM
Subject: Re: [hlcoders] Re: NPC Animation Latency...
Hey there.. the default NPC jitter can be fixed with this :
line 1920 of c_baseentity
if (!IsSelfAnimating()) to if(IsSelfAnimating())
Although I think you can remove it entirely as this ended up having
adverse effects when
I have run into this problem too - and don't have a proper solution.
I have discovered, however, that if you set net_fakelag to anything about
~25ms, the jittering disappears. This is probably in line with what you
would expect with a listenserver-only problem.
Until I find a proper solution, I
@list.valvesoftware.com
Sent: Monday, December 03, 2007 6:19 AM
Subject: [hlcoders] Re: NPC Animation Latency...
I have run into this problem too - and don't have a proper solution.
I have discovered, however, that if you set net_fakelag to anything about
~25ms, the jittering disappears
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