Re: [hlcoders] Skeleton gamerules giving client errors

2009-08-01 Thread Denis Craig
@list.valvesoftware.com Subject: [hlcoders] Skeleton gamerules giving client errors I'm trying to make a skeleton game that provides a featureless framework for new mods. Everything compiles at this point, but when I run the game it quits soon after the map starts loading with the classic

Re: [hlcoders] Skeleton gamerules giving client errors

2009-08-01 Thread Tom Edwards
Fixed: it was somehow related to the base viewport not being created properly! :-S Tom Edwards wrote: I'm trying to make a skeleton game that provides a featureless framework for new mods. Everything compiles at this point, but when I run the game it quits soon after the map starts loading

Re: [hlcoders] Skeleton gamerules giving client errors

2009-08-01 Thread Matt Hoffman
You wanna post how you fixed it, as it seems to affect the base template too? On Sat, Aug 1, 2009 at 1:33 PM, Tom Edwards t_edwa...@btinternet.comwrote: Fixed: it was somehow related to the base viewport not being created properly! :-S Tom Edwards wrote: I'm trying to make a skeleton game

Re: [hlcoders] Skeleton gamerules giving client errors

2009-08-01 Thread Tom Edwards
I wasn't using the DECLARE_CLASS macro in my new ClientMode class' declaration. Template already has that set up and working so I don't think my experience applies. ;-) There's an article on VDC that describes the problem. I suspect my issue came under the second header, although debugging