Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Tom Edwards
e, it's just that you might need to play with the code here and there a tiny little bit to get it back to normal, since they added a lot of new things by themselves. --Richard From: lord.matt.hoff...@gmail.com Date: Sat, 11 Sep 2010 21:48:45 -0700 To: hlcoders@list.valvesoftware.com Su

Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Tobias Kammersgaard
de in detail yet, but I've heard that Alien >>>>> Swarm's code is exactly capable for a FPS mod. Just by playing with the >>>>> console you can make it in a FPS vision (though obviously not pretty), >>>>> >>>> but >>>> &

Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Tom Edwards
s just that you might need to play with the code here and there a tiny little bit to get it back to normal, since they added a lot of new things by themselves. --Richard From: lord.matt.hoff...@gmail.com Date: Sat, 11 Sep 2010 21:48:45 -0700 To: hlcoders@list.valvesoftware.com Subject: Re:

Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Tobias Kammersgaard
original engine code base, so > > the > > > stuff for FPS is still in there, it's just that you might need to play > > with > > > the code here and there a tiny little bit to get it back to normal, > since > > > they added a lot of new things by themselves. > >

Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Cory de La Torre
ttle bit to get it back to normal, since > > they added a lot of new things by themselves. > > > > --Richard > > > > > From: lord.matt.hoff...@gmail.com > > > Date: Sat, 11 Sep 2010 21:48:45 -0700 > > > To: hlcoders@list.valvesoftware.com &

Re: [hlcoders] Source Engine 2009?

2010-09-12 Thread Zach Brockway
u might need to play with > the code here and there a tiny little bit to get it back to normal, since > they added a lot of new things by themselves. > > --Richard > > > From: lord.matt.hoff...@gmail.com > > Date: Sat, 11 Sep 2010 21:48:45 -0700 > > To: hlcoders@li

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread KnightmareRichard
0 21:48:45 -0700 > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source Engine 2009? > > It's also totally gimped for anything that's not a top-down > player-controls-an-npc shooter. Atleast that's my understanding after > poking through the cod

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread Matt Hoffman
t;> From: samuelga...@gmail.com >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Source Engine 2009? >> >> "When It's Done* " >> >> >> *Approx Valve Time >> >> On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto >> wrote:

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread KnightmareRichard
21:24:06 -0300 > From: samuelga...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source Engine 2009? > > "When It's Done* " > > > *Approx Valve Time > > On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread Sam
, 2010 7:27 PM > To: "Discussion of Half-Life Programming" > > Subject: Re: [hlcoders] Source Engine 2009? > > > The answer is no, not yet. >> >> On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto" >> wrote: >> >>> Alright guys, >

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread Matheus Lima Faiotto
Does anyone have an estimate of when? -- From: "James Pizzurro" Sent: Saturday, September 11, 2010 7:27 PM To: "Discussion of Half-Life Programming" Subject: Re: [hlcoders] Source Engine 2009? The answer is no, not yet. On

Re: [hlcoders] Source Engine 2009?

2010-09-11 Thread James Pizzurro
The answer is no, not yet. On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto" wrote: > Alright guys, > > I'm sorry I'm kind of late here, however, Is it possible to Create a Mod with the Source Engine 2009? > > because while attempting to, I get an error about being able to open \CreateAMod\somethin

[hlcoders] Source Engine 2009?

2010-09-11 Thread Matheus Lima Faiotto
Alright guys, I'm sorry I'm kind of late here, however, Is it possible to Create a Mod with the Source Engine 2009? because while attempting to, I get an error about being able to open \CreateAMod\something\gameinfo_mp.txt ___ To unsubscribe, edit yo

Re: [hlcoders] Source Engine 2009

2010-06-15 Thread Adrian
effer Sent: Tuesday, June 15, 2010 7:17 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Source Engine 2009 Again, your problem has nothing to do with the engine version. Just to make this clear. ~Ryan On Jun 15, 2010, at 6:01 AM, James Murray wrote: > Valve has not released

Re: [hlcoders] Source Engine 2009

2010-06-15 Thread Ryan Sheffer
Again, your problem has nothing to do with the engine version. Just to make this clear. ~Ryan On Jun 15, 2010, at 6:01 AM, James Murray wrote: > Valve has not released the new SDK yet so you will have to wait > Sorry... > > On Tue, Jun 15, 2010 at 2:04 AM, Adrian wrote: > >> Hello, >> >> >

Re: [hlcoders] Source Engine 2009

2010-06-15 Thread Ryan Sheffer
You still won't be able to play the old hl2 maps unless you mount the old content as well, which is your main problem. The map file has no relevance. ~Ryan On Jun 15, 2010, at 1:04 AM, "Adrian" wrote: > Hello, > > > I have a question. I have tried starting a source mod yesterday > evening

Re: [hlcoders] Source Engine 2009

2010-06-15 Thread James Murray
Valve has not released the new SDK yet so you will have to wait Sorry... On Tue, Jun 15, 2010 at 2:04 AM, Adrian wrote: > Hello, > > > I have a question. I have tried starting a source mod yesterday evening, > and > I have failed. > The problem is that I want to start the mod on newest engine (2

[hlcoders] Source Engine 2009

2010-06-15 Thread Adrian
Hello, I have a question. I have tried starting a source mod yesterday evening, and I have failed. The problem is that I want to start the mod on newest engine (2009 in the source_sdk) but the application tells me that mods are not yet supported for this version of source. Does any of You have