e, it's just that you might need to play
with
the code here and there a tiny little bit to get it back to normal,
since
they added a lot of new things by themselves.
--Richard
From: lord.matt.hoff...@gmail.com
Date: Sat, 11 Sep 2010 21:48:45 -0700
To: hlcoders@list.valvesoftware.com
Su
de in detail yet, but I've heard that Alien
>>>>> Swarm's code is exactly capable for a FPS mod. Just by playing with the
>>>>> console you can make it in a FPS vision (though obviously not pretty),
>>>>>
>>>> but
>>>>
&
s just that you might need to play
with
the code here and there a tiny little bit to get it back to normal,
since
they added a lot of new things by themselves.
--Richard
From: lord.matt.hoff...@gmail.com
Date: Sat, 11 Sep 2010 21:48:45 -0700
To: hlcoders@list.valvesoftware.com
Subject: Re:
original engine code base, so
> > the
> > > stuff for FPS is still in there, it's just that you might need to play
> > with
> > > the code here and there a tiny little bit to get it back to normal,
> since
> > > they added a lot of new things by themselves.
> >
ttle bit to get it back to normal, since
> > they added a lot of new things by themselves.
> >
> > --Richard
> >
> > > From: lord.matt.hoff...@gmail.com
> > > Date: Sat, 11 Sep 2010 21:48:45 -0700
> > > To: hlcoders@list.valvesoftware.com
&
u might need to play with
> the code here and there a tiny little bit to get it back to normal, since
> they added a lot of new things by themselves.
>
> --Richard
>
> > From: lord.matt.hoff...@gmail.com
> > Date: Sat, 11 Sep 2010 21:48:45 -0700
> > To: hlcoders@li
0 21:48:45 -0700
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Engine 2009?
>
> It's also totally gimped for anything that's not a top-down
> player-controls-an-npc shooter. Atleast that's my understanding after
> poking through the cod
t;> From: samuelga...@gmail.com
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Source Engine 2009?
>>
>> "When It's Done* "
>>
>>
>> *Approx Valve Time
>>
>> On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto
>> wrote:
21:24:06 -0300
> From: samuelga...@gmail.com
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Engine 2009?
>
> "When It's Done* "
>
>
> *Approx Valve Time
>
> On Sat, Sep 11, 2010 at 9:13 PM, Matheus Lima Faiotto
, 2010 7:27 PM
> To: "Discussion of Half-Life Programming" >
> Subject: Re: [hlcoders] Source Engine 2009?
>
>
> The answer is no, not yet.
>>
>> On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto"
>> wrote:
>>
>>> Alright guys,
>
Does anyone have an estimate of when?
--
From: "James Pizzurro"
Sent: Saturday, September 11, 2010 7:27 PM
To: "Discussion of Half-Life Programming"
Subject: Re: [hlcoders] Source Engine 2009?
The answer is no, not yet.
On
The answer is no, not yet.
On Sep 11, 2010 7:24 PM, "Matheus Lima Faiotto" wrote:
> Alright guys,
>
> I'm sorry I'm kind of late here, however, Is it possible to Create a Mod
with the Source Engine 2009?
>
> because while attempting to, I get an error about being able to open
\CreateAMod\somethin
Alright guys,
I'm sorry I'm kind of late here, however, Is it possible to Create a Mod with
the Source Engine 2009?
because while attempting to, I get an error about being able to open
\CreateAMod\something\gameinfo_mp.txt
___
To unsubscribe, edit yo
effer
Sent: Tuesday, June 15, 2010 7:17 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source Engine 2009
Again, your problem has nothing to do with the engine version. Just to
make this clear.
~Ryan
On Jun 15, 2010, at 6:01 AM, James Murray wrote:
> Valve has not released
Again, your problem has nothing to do with the engine version. Just to
make this clear.
~Ryan
On Jun 15, 2010, at 6:01 AM, James Murray wrote:
> Valve has not released the new SDK yet so you will have to wait
> Sorry...
>
> On Tue, Jun 15, 2010 at 2:04 AM, Adrian wrote:
>
>> Hello,
>>
>>
>
You still won't be able to play the old hl2 maps unless you mount the
old content as well, which is your main problem. The map file has no
relevance.
~Ryan
On Jun 15, 2010, at 1:04 AM, "Adrian" wrote:
> Hello,
>
>
> I have a question. I have tried starting a source mod yesterday
> evening
Valve has not released the new SDK yet so you will have to wait Sorry...
On Tue, Jun 15, 2010 at 2:04 AM, Adrian wrote:
> Hello,
>
>
> I have a question. I have tried starting a source mod yesterday evening,
> and
> I have failed.
> The problem is that I want to start the mod on newest engine (2
Hello,
I have a question. I have tried starting a source mod yesterday evening, and
I have failed.
The problem is that I want to start the mod on newest engine (2009 in the
source_sdk)
but the application tells me that mods are not yet supported for this
version of source.
Does any of You have
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