We are currently looking to use SpeedtreeRT to generate real-time trees
in our mod, as well as larger project down the line, but we are trying
to determine if it is possible to integrate the code into the SDK, the
people at IDV not offering as much documentation as we would like
(except for an
I can't answer your question, but I would like to ask how you kept all
this so quiet! A new commercial Source game and a professionally-made
mod should be all over the headlines, yet this is the first time I've
heard of Valhallon?
Joshua Alejandro Jacobo wrote:
We are currently looking to use
Joshua, I'm also very interested in this. I'm working on a forest visualization
project at Oregon State University, and had considered SpeedtreeRT as well.
I have a hunch where you would integrate it, or how. Take a look at
DetailObjectSystem.cpp - which handles the detail stuff (fading out
--
[ Picked text/plain from multipart/alternative ]
A bit OT: But did you advertise this mod on hl2world, because I remember
seeing something like this and being amazed.
On 8/9/05, Tim Holt [EMAIL PROTECTED] wrote:
Joshua, I'm also very interested in this. I'm working on a forest
visualization
I've got some pictures online at http://oregonstate.edu/~holtt/forestry/ that
show some of what I've got going now with trees. That's terrain around
Tillamook in Oregon - extremely steep and forested stuff. 16000x16000
displacement mesh ground covering approximately 1.28km x 1.28km. Player is
5 matches
Mail list logo